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Volumn 3711 LNCS, Issue , 2005, Pages 488-495

Notes on the methodology of pervasive gaming

Author keywords

Game rules; Game space; Game theory; Gameplay; Ludology; Pervasive gaming

Indexed keywords

ANIMATION; EMBEDDED SYSTEMS; GAME THEORY; HUMAN COMPUTER INTERACTION; INFORMATION ANALYSIS;

EID: 33646178106     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11558651_47     Document Type: Conference Paper
Times cited : (17)

References (13)
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    • (2003) EEE CS and IEEE ComSoc , pp. 1536-11268
    • Benford, S.1
  • 3
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    • The fabric of space
    • Notre Dame: Norte Dame University Press
    • Bricker, P. (1993). The Fabric of Space, in Midwest Studies in Philosophy XVIII, Notre Dame: Norte Dame University Press.
    • (1993) Midwest Studies in Philosophy XVIII
    • Bricker, P.1
  • 5
    • 0002539291 scopus 로고    scopus 로고
    • Tangible bits: Towards seamless interfaces between people, bits and atoms
    • March 22-27
    • Ishii, Hiroshi and Ullmer, Brygg (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, in The Proceedings of CHi '97, March 22-27.
    • (1997) The Proceedings of CHi '97
    • Ishii, H.1    Ullmer, B.2
  • 6
    • 33646198755 scopus 로고    scopus 로고
    • Transmedia storytelling
    • Jan.
    • Jenkins, Henry (2003). Transmedia Storytelling, Technology Review, Jan.
    • (2003) Technology Review
    • Jenkins, H.1
  • 7
    • 20444457261 scopus 로고    scopus 로고
    • The game, the player, the world: Looking for a heart of gameness
    • Marinka Copier & Joost Raessens (Eds.). Utrecht: Universiteit Utrecht, 2003
    • Juul, Jesper (2003). The Game, the Player, the World: Looking for a Heart of Gameness, in Marinka Copier & Joost Raessens (Eds.): Level Up: Digital Games Research Conference Proceedings. Utrecht: Universiteit Utrecht, 2003, pp. 30-45.
    • (2003) Level Up: Digital Games Research Conference Proceedings , pp. 30-45
    • Juul, J.1
  • 10
    • 33646173199 scopus 로고    scopus 로고
    • A space odyssey
    • Nielsen, Arno Victor (1996). A Space Odyssey, in K & K, no. 82.
    • (1996) K & K , Issue.82
    • Nielsen, A.V.1
  • 12
    • 33646169352 scopus 로고    scopus 로고
    • Gaming and playing
    • Walther, Bo Kampmann (2003a). Gaming and Playing, in Game Studies, vol. 3, issue 1.
    • (2003) Game Studies , vol.3 , Issue.1
    • Walther, B.K.1
  • 13
    • 33646175940 scopus 로고    scopus 로고
    • La représentation de l'espace dans les jeux vidéo : Généalogie, classification et réflexions
    • Melanie Roustan (Ed.), Paris
    • Walther, Bo Kampmann (2003b). La représentation de l'espace dans les jeux vidéo : généalogie, classification et réflexions, in Melanie Roustan (Ed.): La pratique du jeu vidéo. Réalité ou virtualité, Paris
    • (2003) La Pratique du Jeu Vidéo. Réalité Ou Virtualité
    • Walther, B.K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.