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Volumn , Issue , 2001, Pages 15-22

FaceEngine a 3D facial animation engine for real time applications

Author keywords

Avatars; Facial animation; Muscles based system; Talking head; Virtual humans

Indexed keywords

ACCELERATOR BOARDS; ANIMATION ENGINE; AVATARS; FACIAL ANIMATION; FRAME RATE; REAL TIME; REAL-TIME APPLICATION; VIRTUAL HUMANS;

EID: 33646128827     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/363361.363367     Document Type: Conference Paper
Times cited : (18)

References (25)
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  • 5
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  • 10
    • 0013294028 scopus 로고    scopus 로고
    • The Facial Animation Engine: Towards a high-level interface for the design of MPEG-4 compliant animated faces
    • Fabio Lavagetto and Roberto Pockaj, The Facial Animation Engine : towards a high-level interface for the design of MPEG-4 compliant animated faces, IEEE Transactions on Circuits and Systems for Video Technology (1998).
    • (1998) IEEE Transactions on Circuits and Systems for Video Technology
    • Lavagetto, F.1    Pockaj, R.2
  • 14
    • 0004001615 scopus 로고
    • Master's thesis, University of Utah, Salt Lake City, UT, June
    • Frederic I. Parke, Computer generated animation of faces, Master's thesis, University of Utah, Salt Lake City, UT, June 1972.
    • (1972) Computer Generated Animation of Faces
    • Parke, F.I.1
  • 15
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  • 17
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    • Puri, A.1    Chen, T.2
  • 19
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    • Tech. Report LiTH-ISY-I-0866, LinkÖping University, October
    • Mikael Rydfalk, CANDIDE - A parameterized face, Tech. Report LiTH-ISY-I-0866, LinkÖping University, October 1987.
    • (1987) CANDIDE - A Parameterized Face
    • Rydfalk, M.1
  • 22
    • 0000892665 scopus 로고
    • Abstract Muscle Action Procedures for Human Face Animation
    • N. Magnenat Thalmann, E. Primeau, and D. Thalmann, Abstract Muscle Action Procedures for Human Face Animation, Visual Computer 3 (1988), no.5, 290-297.
    • (1988) Visual Computer , vol.3 , Issue.5 , pp. 290-297
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.