-
1
-
-
0032644645
-
MMR: An interactive massive model rendering system using geometric and image-based acceleration
-
ALIAGA, D., COHEN, J., WILSON, A., BAKER, E., ZHANG, H., ERIKSON, C., HOFF, K., HUDSON, T., STÜRZLINGER, W., BASTOS, R., WHITTON, M., BROOKS, F., AND MANOCHA, D. 1999. MMR: An interactive massive model rendering system using geometric and image-based acceleration. In 7999 Symposium on Interactive 3D Graphics, 199-206.
-
(1999)
7999 Symposium on Interactive 3D Graphics
, pp. 199-206
-
-
Aliaga, D.1
Cohen, J.2
Wilson, A.3
Baker, E.4
Zhang, H.5
Erikson, C.6
Hoff, K.7
Hudson, T.8
Stürzlinger, W.9
Bastos, R.10
Whitton, M.11
Brooks, F.12
Manocha, D.13
-
2
-
-
0037551324
-
Integrating occlusion culling and levels of detail through hardly-visible sets
-
ANDUJAR, C., SAONA, C., NAVAZO, I., AND BRUNET, P. 2000. Integrating occlusion culling and levels of detail through hardly-visible sets. Computer Graphics Forum 19, 3, 499-506.
-
(2000)
Computer Graphics Forum
, vol.19
, Issue.3
, pp. 499-506
-
-
Andujar, C.1
Saona, C.2
Navazo, I.3
Brunet, P.4
-
3
-
-
4644297728
-
Topology-reducing surface simplification using a discrete solid representation
-
ANDUJAR, C., BRUNET, P., AND AYALA, D. 2002. Topology-reducing surface simplification using a discrete solid representation. ACM Trans. Graph. 2I, 2, 88-105.
-
(2002)
ACM Trans. Graph.
, vol.2 I
, Issue.2
, pp. 88-105
-
-
Andujar, C.1
Brunet, P.2
Ayala, D.3
-
4
-
-
33646020305
-
Re: Ray/triangle intersection with barycentric coordinates
-
ARENBERG, J., 1988. Re: Ray/triangle intersection with barycentric coordinates. Ray Tracing News, 1.
-
(1988)
Ray Tracing News
, pp. 1
-
-
Arenberg, J.1
-
5
-
-
4644259399
-
Coherent hierarchical culling: Hardware occlusion queries made useful
-
BITTNER, J., WIMMER, M., PlRINGER, H., AND PURGATHOFER, W. 2004. Coherent hierarchical culling: Hardware occlusion queries made useful. Computer Graphics Forum 23, 3, 615-624.
-
(2004)
Computer Graphics Forum
, vol.23
, Issue.3
, pp. 615-624
-
-
Bittner, J.1
Wimmer, M.2
Plringer, H.3
Purgathofer, W.4
-
6
-
-
0035165975
-
Pop: A hybrid point and polygon system for large data
-
CHEN, B., AND NGUYEN, M. X. 2001. Pop: a hybrid point and polygon system for large data. In Proc. IEEE Visualization, 45-52.
-
(2001)
Proc. IEEE Visualization
, pp. 45-52
-
-
Chen, B.1
Nguyen, M.X.2
-
7
-
-
0141435756
-
Out-of-core algorithms for scientific visualization and computer graphics
-
Tutorial 4 Course Notes
-
CHIANG, Y.-J., EL-SANA, J., LINDSTROM, P., PAJAROLA, R., AND SILVA, C. T. 2003. Out-of-core algorithms for scientific visualization and computer graphics. IEEE Visualization 2003, Tutorial 4 Course Notes.
-
(2003)
IEEE Visualization 2003
-
-
Chiang, Y.-J.1
El-Sana, J.2
Lindstrom, P.3
Pajarola, R.4
Silva, C.T.5
-
8
-
-
0141615925
-
BDAM - Batched dynamic adaptive meshes for high performance terrain visualization
-
CIGNONI, P., GANOVELLI, F., GOBBETTI, E., MARTON, F., PONCHIO, F., AND SCOPIGNO, R. 2003. BDAM - batched dynamic adaptive meshes for high performance terrain visualization. Computer Graphics Forum 22, 3, 505-514.
-
(2003)
Computer Graphics Forum
, vol.22
, Issue.3
, pp. 505-514
-
-
Cignoni, P.1
Ganovelli, F.2
Gobbetti, E.3
Marton, F.4
Ponchio, F.5
Scopigno, R.6
-
9
-
-
7544234400
-
Adaptive TetraPuzzles - Efficient out-of-core construction and visualization of gigantic polygonal models
-
Proc. SIGGRAPH 2004
-
CIGNONI, P., GANOVELLI, F., GOBBETTI, E., MARTON, F., PONCHIO, F., AND SCOPIGNO, R. 2004. Adaptive TetraPuzzles - efficient out-of-core construction and visualization of gigantic polygonal models. ACM Transactions on Graphics 23, 3 (August), 796-803. Proc. SIGGRAPH 2004.
-
(2004)
ACM Transactions on Graphics
, vol.23
, Issue.3 AUGUST
, pp. 796-803
-
-
Cignoni, P.1
Ganovelli, F.2
Gobbetti, E.3
Marton, F.4
Ponchio, F.5
Scopigno, R.6
-
10
-
-
0035171098
-
Hybrid simplification: Combining multi-resolution polygon and point rendering
-
IEEE Computer Society
-
COHEN, J. D., ALIAGA, D. G., AND ZHANG, W. 2001. Hybrid simplification: combining multi-resolution polygon and point rendering. In VIS '01: Proceedings of the conference on Visualization '01, IEEE Computer Society, 37-44.
-
(2001)
VIS '01: Proceedings of the Conference on Visualization '01
, pp. 37-44
-
-
Cohen, J.D.1
Aliaga, D.G.2
Zhang, W.3
-
11
-
-
0041311193
-
A survey of visibility for walkthrough applications
-
COHEN-OR, D., CHRYSANTHOU, Y. L., AND SILVA, C. T. 2003. A survey of visibility for walkthrough applications. IEEE Transactions on Visualization and Computer Graphics 9, 3, 412-431.
-
(2003)
IEEE Transactions on Visualization and Computer Graphics
, vol.9
, Issue.3
, pp. 412-431
-
-
Cohen-Or, D.1
Chrysanthou, Y.L.2
Silva, C.T.3
-
12
-
-
84947266646
-
Visibility-based prefetching for interactive out-of-core rendering
-
CORRÊA, W. T., KLOSOWSKI, J. T., AND SILVA, C. T. 2003. Visibility-based prefetching for interactive out-of-core rendering. In IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 1-8.
-
(2003)
IEEE Symposium on Parallel and Large-data Visualization and Graphics
, pp. 1-8
-
-
Corrêa, W.T.1
Klosowski, J.T.2
Silva, C.T.3
-
14
-
-
33646038187
-
Memory-savvy distributed interactive ray tracing
-
DEMARLE, D. E., GRIBBLE, C., AND PARKER, S. 2004. Memory-savvy distributed interactive ray tracing. In Proc. Eurographics Symposium on Parallel Graphics and Visualization, 93-100.
-
(2004)
Proc. Eurographics Symposium on Parallel Graphics and Visualization
, pp. 93-100
-
-
Demarle, D.E.1
Gribble, C.2
Parker, S.3
-
15
-
-
0035167344
-
Integrating occlusion culling with view-dependent rendering
-
IEEE Computer Society
-
EL-SANA, J., SOKOLOVSKY, N., AND SILVA, C. T. 2001. Integrating occlusion culling with view-dependent rendering. In VIS '01: Proceedings of the conference on Visualization '01, IEEE Computer Society, 371-378.
-
(2001)
VIS '01: Proceedings of the Conference on Visualization '01
, pp. 371-378
-
-
El-Sana, J.1
Sokolovsky, N.2
Silva, C.T.3
-
16
-
-
0035008015
-
HLODs for faster display of large static and dynamic environments
-
ERIKSON, C., MANOCHA, D., AND BAXTER, W. 2001. HLODs for faster display of large static and dynamic environments. In Proc. ACM Symposium on Interactive 3D Graphics, 111-120.
-
(2001)
Proc. ACM Symposium on Interactive 3D Graphics
, pp. 111-120
-
-
Erikson, C.1
Manocha, D.2
Baxter, W.3
-
17
-
-
7544230808
-
Layered point clouds - A simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
-
GOBBETTI, E., AND MARTON, F. 2004. Layered point clouds - a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. Computers & Graphics 28, 6 (December).
-
(2004)
Computers & Graphics
, vol.28
, Issue.6 DECEMBER
-
-
Gobbetti, E.1
Marton, F.2
-
18
-
-
0038303815
-
Interactive visibility culling in complex environments using occlusion-switches
-
GOVINDARAJU, N. K., SUD, A., YOON, S.-E., AND MANOCHA, D. 2003. Interactive visibility culling in complex environments using occlusion-switches. In SI3D '03: Proceedings of the 2003 symposium on Interactive 3D graphics, 103-112.
-
(2003)
SI3D '03: Proceedings of the 2003 Symposium on Interactive 3D Graphics
, pp. 103-112
-
-
Govindaraju, N.K.1
Sud, A.2
Yoon, S.-E.3
Manocha, D.4
-
19
-
-
33646042467
-
Real-time appearance preserving out-of-core rendering with shadows
-
GUTHE, M., BORODIN, P., BALÁZS, A., AND KLEIN, R. 2004. Real-time appearance preserving out-of-core rendering with shadows. In Proc. Eurographics Symposium on Rendering. June, 69-79 + 409.
-
(2004)
Proc. Eurographics Symposium on Rendering
, vol.JUNE
-
-
Guthe, M.1
Borodin, P.2
Balázs, A.3
Klein, R.4
-
20
-
-
0032688483
-
Analysis of cache sensitive representations for binary space partitioning trees
-
HAVRAN, V. 1999. Analysis of cache sensitive representations for binary space partitioning trees. Informatica 29, 3, 203-210.
-
(1999)
Informatica
, vol.29
, Issue.3
, pp. 203-210
-
-
Havran, V.1
-
21
-
-
0035483255
-
Efficient conservative visibility culling using the prioritized-layered projection algorithm
-
KLOSOWSKI, J. T., AND SILVA, C. T. 2001. Efficient conservative visibility culling using the prioritized-layered projection algorithm. IEEE Transactions on Visualization and Computer Graphics 7,4, 365-379.
-
(2001)
IEEE Transactions on Visualization and Computer Graphics
, vol.7
, Issue.4
, pp. 365-379
-
-
Klosowski, J.T.1
Silva, C.T.2
-
22
-
-
0036452754
-
Fast view-dependent level-of-detail rendering using cached geometry
-
IEEE
-
LEVENBERG, J. 2002. Fast view-dependent level-of-detail rendering using cached geometry. In Proceedings IEEE Visualization '02, IEEE, 259-266.
-
(2002)
Proceedings IEEE Visualization '02
, pp. 259-266
-
-
Levenberg, J.1
-
23
-
-
0037628330
-
Out-of-core construction and visualization of multiresolution surfaces
-
LINDSTROM, P. 2003. Out-of-core construction and visualization of multiresolution surfaces. In ACM 2003 Symposium on Interactive 3D Graphics, 93-102,239.
-
(2003)
ACM 2003 Symposium on Interactive 3D Graphics
, pp. 93-102
-
-
Lindstrom, P.1
-
24
-
-
17044429699
-
Interactive point based isosurface extraction
-
LIVNAT, Y., AND TRICOCHE, X. 2004. Interactive point based isosurface extraction. In Proc. IEEE Visualization, 457-464.
-
(2004)
Proc. IEEE Visualization
, pp. 457-464
-
-
Livnat, Y.1
Tricoche, X.2
-
25
-
-
0010221212
-
Heuristics for ray tracing using space subdivision
-
MACDONALD, J. D., AND BOOTH, K. S. 1990. Heuristics for ray tracing using space subdivision. The Visual Computer 6, 6, 153-165.
-
(1990)
The Visual Computer
, vol.6
, Issue.6
, pp. 153-165
-
-
Macdonald, J.D.1
Booth, K.S.2
-
26
-
-
0030720468
-
Rendering complex scenes with memory coherent ray tracing
-
PHARR, M., KOLB, C., GERSHBEIN, R., AND HANRAHAN, P. 1997. Rendering complex scenes with memory coherent ray tracing. In Proc. SIGGRAPH, 101-108.
-
(1997)
Proc. SIGGRAPH
, pp. 101-108
-
-
Pharr, M.1
Kolb, C.2
Gershbein, R.3
Hanrahan, P.4
-
27
-
-
0034446820
-
QSplat. A multiresolution point rendering system for large meshes
-
ACM Press
-
RUSINKIEWICZ, S., AND LEVOY, M. 2000. QSplat. A multiresolution point rendering system for large meshes. In Camp. Graph. Proc., Annual Conf. Series (SIGGRAPH 00), ACM Press, 343-352.
-
(2000)
Camp. Graph. Proc., Annual Conf. Series (SIGGRAPH 00)
, pp. 343-352
-
-
Rusinkiewicz, S.1
Levoy, M.2
-
28
-
-
0035017634
-
Streaming QSplat: A viewer for networked visualization of large, dense models
-
RUSINKIEWICZ, S., AND LEVOY, M. 2001. Streaming QSplat: A viewer for networked visualization of large, dense models. In Symposium for Interactive 3D Graphics Proceedings, 63-68.
-
(2001)
Symposium for Interactive
, vol.3
, pp. 63-68
-
-
Rusinkiewicz, S.1
Levoy, M.2
-
30
-
-
18144406349
-
An interactive out-of-core rendering framework for visualizing massively complex models
-
WALD, I., DIETRICH, A., AND SLUSALLEK, P. 2004. An interactive out-of-core rendering framework for visualizing massively complex models. In Proc. Eurographics Symposium on Rendering, 81-92.
-
(2004)
Proc. Eurographics Symposium on Rendering
, pp. 81-92
-
-
Wald, I.1
Dietrich, A.2
Slusallek, P.3
-
31
-
-
0035148853
-
The randomized z-buffer algorithm: Interactive rendering of highly complex scenes
-
WAND, M., FISCHER, M., PETER, I., AUF DER HEIDE, F. M., AND STRASSER, W. 2001. The randomized z-buffer algorithm: Interactive rendering of highly complex scenes. In SIGGRAPH 2001 Proceedings, 361-370.
-
(2001)
SIGGRAPH 2001 Proceedings
, pp. 361-370
-
-
Wand, M.1
Fischer, M.2
Peter, I.3
Auf Der Heide, F.M.4
Strasser, W.5
-
32
-
-
0013045732
-
Point-based impostors for realtime visualization
-
WIMMER, M., WONKA, P., AND SILLION, F. 200I. Point-based impostors for realtime visualization. In Proc. Rendering Techniques, 163-176.
-
(2001)
Proc. Rendering Techniques
, pp. 163-176
-
-
Wimmer, M.1
Wonka, P.2
Sillion, F.3
-
33
-
-
0034446819
-
Surface light fields for 3d photography
-
WOOD, D. N., AZUMA, D. I., ALDINGER, K., CURLESS, B., DUCHAMP, T., SALESIN, D. H., AND STUBTZLINGER, W. 2000. Surface light fields for 3d photography. In Proc. SIGGRAPH, 287-296.
-
(2000)
Proc. SIGGRAPH
, pp. 287-296
-
-
Wood, D.N.1
Azuma, D.I.2
Aldinger, K.3
Curless, B.4
Duchamp, T.5
Salesin, D.H.6
Stubtzlinger, W.7
-
34
-
-
17044378891
-
Quick-vdr: Interactive view-dependent rendering of massive models
-
IEEE Computer Society
-
YOON, S.-E., SALOMON, B., GAYLE, R., AND MANOCHA, D. 2004. Quick-vdr: Interactive view-dependent rendering of massive models. In VIS '04: Proceedings of the IEEE Visualization 2004 (VIS'04), IEEE Computer Society, 131-138.
-
(2004)
VIS '04: Proceedings of the IEEE Visualization 2004 (VIS'04)
, pp. 131-138
-
-
Yoon, S.-E.1
Salomon, B.2
Gayle, R.3
Manocha, D.4
-
36
-
-
0030681422
-
Visibility culling using hierarchical occlusion maps
-
ZHANG, H., MANOCHA, D., HUDSON, T., AND HOFF III, K. 1997. Visibility culling using hierarchical occlusion maps. In Proc. SIGGRAPH, 77-88.
-
(1997)
Proc. SIGGRAPH
, pp. 77-88
-
-
Zhang, H.1
Manocha, D.2
Hudson, T.3
Hoff III, K.4
|