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Volumn , Issue , 2003, Pages 47-53

Improved CSG rendering using overlap graph subtraction sequences

Author keywords

CSG; Graph algorithm; Rendering algorithm

Indexed keywords

CONSTRUCTIVE SOLID GEOMETRY; DEPTH COMPLEXITY; GRAPH ALGORITHMS; OBJECT SPACE; OVERLAP GRAPH; PERFORMANCE IMPROVEMENTS; RENDERING ALGORITHMS; SEQUENCE GENERATION; SPATIAL ARRANGEMENTS; WORST CASE; Z-BUFFER;

EID: 33646038186     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/604471.604484     Document Type: Conference Paper
Times cited : (13)

References (16)
  • 6
    • 0024666336 scopus 로고
    • Near real-time CSG rendering using tree normalization and geometric pruning
    • May
    • GOLDFEATHER, J., MOLNAR, S., TURK, G., AND FUCHS, H. 1989. Near real-time CSG rendering using tree normalization and geometric pruning. IEEE CG&A 9, 3 (May), 20-28.
    • (1989) IEEE CG&A , vol.9 , Issue.3 , pp. 20-28
    • Goldfeather, J.1    Molnar, S.2    Turk, G.3    Fuchs, H.4
  • 15
    • 0030258593 scopus 로고    scopus 로고
    • Interactive rendering of CSG models
    • Oct
    • WIEGAND, T. F. 1996. Interactive rendering of CSG models. Computer Graphics Forum 15, 4 (Oct), 249-261.
    • (1996) Computer Graphics Forum , vol.15 , Issue.4 , pp. 249-261
    • Wiegand, T.F.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.