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Volumn 15, Issue 1, 2006, Pages 77-92

Enabling scalability by partitioning virtual environments using frontier sets

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EID: 33645730296     PISSN: 10547460     EISSN: 15313263     Source Type: Journal    
DOI: 10.1162/pres.2006.15.1.77     Document Type: Conference Paper
Times cited : (7)

References (24)
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    • Bettner, P.1    Terrano, M.2
  • 4
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    • Diot, C., & Gautier, L. (1999). A distributed architecture for multiparticipant interactive applications on the internet. In IEEE Network, 13(4), 6-15.
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    • Diot, C.1    Gautier, L.2
  • 5
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    • RING: A client-server system for multi-user virtual environments
    • April 1995
    • Funkhouser, T. A. (1995). RING: A client-server system for multi-user virtual environments. In 1995 Symposium on Interactive 3D Graphics, 85-92, April 1995.
    • (1995) 1995 Symposium on Interactive 3D Graphics , pp. 85-92
    • Funkhouser, T.A.1
  • 6
    • 0029772752 scopus 로고    scopus 로고
    • Network topologies for scalable multi-user virtual environments
    • San Jose, CA, April, 1996
    • Funkhouser, T. A. (1996). Network topologies for scalable multi-user virtual environments. In Proceedings IEEE VRAIS '96, San Jose, CA, April, 1996.
    • (1996) Proceedings IEEE VRAIS '96
    • Funkhouser, T.A.1
  • 7
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    • Real-time acoustic modeling for distributed virtual environments
    • ACM Press/ACM SIGGRAPH, New York. A. Rockwoord, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM
    • Funkhouser, T. A., Min, P., & Carlbom, I. (1999). Real-time acoustic modeling for distributed virtual environments. In Proceedings of ACM SIGGRAPH 1999, ACM Press/ACM SIGGRAPH, New York. A. Rockwoord, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM, 365-374.
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    • Funkhouser, T.A.1    Min, P.2    Carlbom, I.3
  • 9
    • 3042809857 scopus 로고    scopus 로고
    • Geometric message-filtering protocols for distributed multiagent environments
    • Goldin, A., & Gotsman, C. (2004). Geometric message-filtering protocols for distributed multiagent environments. Presence: Teleoperators & Virtual Environments, 13(3), 279-295.
    • (2004) Presence: Teleoperators & Virtual Environments , vol.13 , Issue.3 , pp. 279-295
    • Goldin, A.1    Gotsman, C.2
  • 10
    • 84867443084 scopus 로고    scopus 로고
    • Latency and user behavior on a multiparticipant game server
    • Third International COST264 Workshop, London, November 7-9, 2001
    • Henderson, T. (2001). Latency and user behavior on a multiparticipant game server. Networked Group Communication 2001, Third International COST264 Workshop, London, November 7-9, 2001, 1-13.
    • (2001) Networked Group Communication 2001 , pp. 1-13
    • Henderson, T.1
  • 11
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    • IdSoftware. (1997). Quake II. http://www.idsoftware.com/games/quake/ quake2/.
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  • 12
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  • 15
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    • SIMNET: The advent of simulator networking
    • Miller, D., & Thorpe, J. (1995) SIMNET: The advent of simulator networking. Proceedings of IEEE, 83(8): 1114-1123.
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  • 20
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    • Frontier sets: A partitioning scheme to enable scalable virtual environments
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.