-
1
-
-
3042593879
-
Aporia and Epiphany in Doom and the Speaking Clock: The Temporality of Ergodic Art
-
Ryan, Marie-Laure (Ed.) Bloomington, Indiana University Press
-
Aarseth, Espen J. (1999) Aporia and Epiphany in Doom and the Speaking Clock: The Temporality of Ergodic Art. In: Ryan, Marie-Laure (Ed.) Cyperspace Textuality: Computer Technology and Literary Theory. Bloomington, Indiana University Press.
-
(1999)
Cyperspace Textuality: Computer Technology and Literary Theory
-
-
Aarseth, E.J.1
-
2
-
-
3342935201
-
New Games from Jodi
-
Online Posting, 17 January, dirGames-L, viewed 10 October 2003
-
Andrews, Jim. (2002) New Games from Jodi. Online Posting, 17 January, dirGames-L, viewed 10 October 2003, http://nuttybar.drama.uga.edu/pipermail/dirgames-l/2002-January/ 013507.html
-
(2002)
-
-
Andrews, J.1
-
3
-
-
0004264804
-
-
Chicago, University of Illinois Press
-
Caillois, Roger. (2001) Man, Play and Games. Chicago, University of Illinois Press.
-
(2001)
Man, Play and Games
-
-
Caillois, R.1
-
4
-
-
3342889856
-
-
viewed 23 January 2003
-
Condon, Brody Kiel. (2001) Adam Killer. viewed 23 January 2003, http://www.tmpspace.com/ak_1.html.
-
(2001)
Adam Killer
-
-
Condon, B.K.1
-
5
-
-
3342903804
-
Where Do Virtual Corpses Go
-
Clarke, Andy, Fencott, Clive, Lindley, Craig, Mitchell, Grethe & Nack, Frank (Eds.). University of Augsburg, Augsburg (Germany), September 2
-
Condon, Brody Kiel. (2002) Where Do Virtual Corpses Go. In: Clarke, Andy, Fencott, Clive, Lindley, Craig, Mitchell, Grethe & Nack, Frank (Eds.). COSIGN 2002. University of Augsburg, Augsburg (Germany), September 2 - 4,
-
(2002)
COSIGN 2002
, vol.4
-
-
Condon, B.K.1
-
6
-
-
1342338687
-
I Have No Words but I Must Design: Toward a Critical Vocabulary for Games
-
Mäyrä, Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
Costikyan, Greg. (2002) I Have No Words but I Must Design: Toward a Critical Vocabulary for Games. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
Costikyan, G.1
-
7
-
-
0003349095
-
Structure, Sign, and Play in the Discourse of the Human Sciences
-
Bass, Alan (Tr.), Chicago, University of Chicago Press
-
Derrida, Jacques. (1978) Structure, Sign, and Play in the Discourse of the Human Sciences. Writing and Difference. Bass, Alan (Tr.), Chicago, University of Chicago Press.
-
(1978)
Writing and Difference
-
-
Derrida, J.1
-
8
-
-
0033702372
-
The Pleasure Principle: Immersion, Engagement, Flow
-
San Antonio, Texas, United States, 30 May - 03 June, ACM Press
-
Douglas, J. Yellowlees & Hargadon, Andrew. (2000) The Pleasure Principle: Immersion, Engagement, Flow. Eleventh ACM Conference on Hypertext and Hypermedia. San Antonio, Texas, United States, 30 May - 03 June, ACM Press.
-
(2000)
Eleventh ACM Conference on Hypertext and Hypermedia
-
-
Douglas, J.Y.1
Hargadon, A.2
-
11
-
-
3343017696
-
The Suicide Bombing Game
-
fabulous999. viewed 23 January 2003
-
fabulous999. (2002) The Suicide Bombing Game. viewed 23 January 2003, http://www.newgrounds.com/portal/view.php?id=50323.
-
(2002)
-
-
-
12
-
-
4744346267
-
Ludology Meets Narratology: Similitude and Differences between (Video)Games and Narrative
-
viewed 23 January 2003
-
Frasca, Gonzalo. (1998) Ludology Meets Narratology: Similitude and Differences between (Video)Games and Narrative. viewed 23 January 2003, http://www.jacaranda.org/frasca/ludology.htm.
-
(1998)
-
-
Frasca, G.1
-
13
-
-
3343005744
-
Against Replayability
-
Online Posting, 18 October, Ludology.org, viewed 10 October 2003
-
Frasca, Gonzalo. (2001a) Against Replayability. Online Posting, 18 October, Ludology.org, viewed 10 October 2003, http://ludology.org/index.php?topic=my_2_cents&page=37.
-
(2001)
-
-
Frasca, G.1
-
14
-
-
27544433330
-
Ephemeral Games: Is It Barbaric to Design Videogames after Auschwitz?
-
Research Center for Contemporary Culture Eskelinen, Markku & Koskimaa, Raine (Eds.) University of Jyväskylä
-
Frasca, Gonzalo. (2001b) Ephemeral Games: Is It Barbaric to Design Videogames after Auschwitz? In: Eskelinen, Markku & Koskimaa, Raine (Eds.) Cybertext Yearbook 2000. Research Center for Contemporary Culture, University of Jyväskylä.
-
(2001)
Cybertext Yearbook 2000
-
-
Frasca, G.1
-
15
-
-
3342964542
-
Videogames of the Oppressed: Videogames as a Means of Critical Thinking and Debate
-
Master's Thesis, viewed 23 January 2003
-
Frasca, Gonzalo. (2001c) Videogames of the Oppressed: Videogames as a Means of Critical Thinking and Debate. Master's Thesis, viewed 23 January 2003, http://www.jacaranda.org/frasca/thesis/.
-
(2001)
-
-
Frasca, G.1
-
16
-
-
3342954093
-
Kabul Kaboom
-
viewed 23 January 2003
-
Frasca, Gonzalo. (2002) Kabul Kaboom. Ludology.org, viewed 23 January 2003, http://ludology.org/games/kabulkaboom.html.
-
(2002)
Ludology.org
-
-
Frasca, G.1
-
17
-
-
3343021207
-
Al Quaidamon
-
viewed 23 January 2003
-
Fulp, Tom. (2002) Al Quaidamon. Newgrounds, viewed 23 January 2003, http://www.newgrounds.com/portal/view.php?id=42797.
-
(2002)
Newgrounds
-
-
Fulp, T.1
-
18
-
-
3342914159
-
Hold the Rope
-
23 January 2003, viewed
-
Halem, Ferry. (2001) Hold the Rope. 23 January 2003, viewed http://www.orisinal.org/games/rope.htm.
-
(2001)
-
-
Halem, F.1
-
19
-
-
0003723615
-
-
Boston, Little, Brown and Company
-
Herz, J. C. (1997) Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds. Boston, Little, Brown and Company.
-
(1997)
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
-
-
Herz, J.C.1
-
20
-
-
84947464490
-
Art Games and Breakout: New Media Meets the American Arcade
-
Mäyrä, Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
Holmes, Tiffany. (2002) Art Games and Breakout: New Media Meets the American Arcade. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
Holmes, T.1
-
21
-
-
3342881209
-
Quake Overview id Software
-
id. viewed 23 January 2003
-
id. (2003) Quake Overview. id Software, viewed 23 January 2003, http://www.idsoftware.com/games/quake/quake/.
-
(2003)
-
-
-
22
-
-
84882285518
-
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games
-
Mäyrä, Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
Järvinen, Aki. (2002) Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
Järvinen, A.1
-
23
-
-
3342891618
-
-
viewed 23 January
-
Jodi. Arena. viewed 23 January 2003, http://www.untitled-game.org/pc/arena.zip.
-
(2003)
-
-
Jodi, A.1
-
24
-
-
84867619390
-
Computer Games / Cinema / Interfaces
-
Mäyrä, Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
King, Geoff & Krzywinska, Tanya. (2002) Computer Games / Cinema / Interfaces. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
King, G.1
Krzywinska, T.2
-
25
-
-
3342941964
-
The Study of Computer Games as a Second-Order Cybernetic System
-
Mäyrä, Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
Kücklich, Julian. (2002) The Study of Computer Games as a Second-Order Cybernetic System. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
Kücklich, J.1
-
26
-
-
42349094321
-
The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games
-
Mäyrä, Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
Lauteren, Georg. (2002) The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
Lauteren, G.1
-
27
-
-
3342912410
-
The Emergence of the Labyrinth, the Intrinsic Computational Aesthetic Form
-
Clarke, Andy, Fencott, Clive, Lindley, Craig, Mitchell, Grethe & Nack, Frank (Eds.). University of Augsburg, Augsburg (Germany), 2 - 4 September
-
Lindley, Craig. (2002a) The Emergence of the Labyrinth, the Intrinsic Computational Aesthetic Form. In: Clarke, Andy, Fencott, Clive, Lindley, Craig, Mitchell, Grethe & Nack, Frank (Eds.). COSIGN 2002: Second Conference on Computational Semiotics for Games and New Media. University of Augsburg, Augsburg (Germany), 2 - 4 September,
-
(2002)
COSIGN 2002: Second Conference on Computational Semiotics for Games and New Media
-
-
Lindley, C.1
-
28
-
-
31144461130
-
The Gameplay Gestalt, Narrative, and Interactive Storytelling
-
Mäyrä, Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
Lindley, Craig. (2002b) The Gameplay Gestalt, Narrative, and Interactive Storytelling. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
Lindley, C.1
-
30
-
-
70449706930
-
Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the Www Mä yrä
-
Frans (Ed.). Tampere, 6 - 8 June, Tampere University Press
-
Madsen, Helene & Johansson, Troels Degn. (2002) Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the Www. In: Mäyrä, Frans (Ed.). Computer Games and Digital Cultures. Tampere, 6 - 8 June, Tampere University Press.
-
(2002)
Computer Games and Digital Cultures
-
-
Madsen, H.1
Johansson, T.D.2
-
31
-
-
3342962774
-
Jodi's Untitled-Game
-
16, 03, viewed 23 January 2003
-
Mez. (2002) Jodi's Untitled-Game. Fine Art Forum, 16, 03, viewed 23 January 2003, http://www.msstate.edu/Fineart_Online/ Backissues/Vol_16/faf_v16_n03/text/jodi.html
-
(2002)
Fine Art Forum
-
-
Mez, A.1
-
32
-
-
0004172676
-
Victory Garden
-
Cambridge, Eastgate Systems
-
Moulthrop, Stuart. (1991) Victory Garden. Cambridge, Eastgate Systems.
-
(1991)
-
-
Moulthrop, S.1
-
33
-
-
3342908994
-
-
Newsgaming. September 12th. viewed 10 October 2003
-
Newsgaming. (2003) September 12th. viewed 10 October 2003, http://newsgaming.com/games/index12.htm.
-
(2003)
-
-
-
34
-
-
3343024796
-
Beyond Shoot Your Friends: A Call to Arms in the Battle against Violence
-
Dodsworth Jr, Clark (Ed.) New York, ACM Press
-
Pearce, Celia. (1998) Beyond Shoot Your Friends: A Call to Arms in the Battle against Violence. In: Dodsworth Jr, Clark (Ed.) Digital Illusion: Entertaining the Future with High Technology. New York, ACM Press.
-
(1998)
Digital Illusion: Entertaining the Future With High Technology
-
-
Pearce, C.1
-
35
-
-
70449724390
-
Social Impact Games
-
viewed 10 October 2003
-
Prensky, Marc. Social Impact Games. viewed 10 October 2003, http://www.socialimpactgames.com.
-
-
-
Prensky, M.1
-
36
-
-
4744348659
-
The Art of Contested Space
-
viewed 23 January 2003
-
Squire, Kurt & Jenkins, Henry. (2002) The Art of Contested Space. viewed 23 January 2003, http://web.mit.edu/21fms/www/faculty/henry3/contestedspaces.html.
-
(2002)
-
-
Squire, K.1
Jenkins, H.2
-
37
-
-
3342879513
-
New York Defender
-
Stef & Phil. viewed 23 January 2003
-
Stef & Phil. (2002) New York Defender. viewed 23 January 2003, http://www.angelfire.com/nb/cdi/games16.htm.
-
(2002)
-
-
-
38
-
-
3342881210
-
Online Video Games Are the Newest Form of Social Comment
-
29 August, Slate, viewed 23 January 2003
-
Thompson, Clive. (2002) Online Video Games Are the Newest Form of Social Comment. 29 August, Slate, viewed 23 January 2003, http://slate.msn.com/?id=2070197.
-
(2002)
-
-
Thompson, C.1
|