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Volumn 36, Issue 3, 2002, Pages 345-358

Gore galore: Literary theory and computer games

Author keywords

Bakhtin; Computer games; Interactive; Literary theory; Multi media

Indexed keywords


EID: 3342908992     PISSN: 00104817     EISSN: None     Source Type: Journal    
DOI: 10.1023/A:1016174116399     Document Type: Article
Times cited : (11)

References (15)
  • 2
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson C., Dill, K. (2000) Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 78/4, pp. 772-790.
    • (2000) Journal of Personality and Social Psychology , vol.78 , Issue.4 , pp. 772-790
    • Anderson, C.1    Dill, K.2
  • 3
    • 0003409130 scopus 로고
    • Holquist, M. (ed.), Trans. Caryl Emerson and Michael Holquist, University of Texas Press, Austin
    • Bakhtin M.M. (1981) In Holquist, M. (ed.), The Dialogic Imagination: Four Essays by MM. Bakhtin, Trans. Caryl Emerson and Michael Holquist, University of Texas Press, Austin.
    • (1981) The Dialogic Imagination: Four Essays by MM. Bakhtin
    • Bakhtin, M.M.1
  • 4
    • 84936526636 scopus 로고
    • Holquist M. (ed.), Trans. Vern W. McGee, University of Texas Press, Austin
    • Bakhtin M.M. (1986) In Holquist M. (ed.), Speech Genres and Other Late Essays, Trans. Vern W. McGee, University of Texas Press, Austin.
    • (1986) Speech Genres and Other Late Essays
    • Bakhtin, M.M.1
  • 7
    • 33845607372 scopus 로고
    • Hyperfiction: Novels for the computer
    • 8-12
    • Coover R. (1993) Hyperfiction: Novels for the Computer. The New York Times Book Review, August 29, pp. 1, 8-12.
    • (1993) The New York Times Book Review , vol.AUGUST 29 , pp. 1
    • Coover, R.1
  • 8
    • 0031757397 scopus 로고    scopus 로고
    • Video game violence: A review of the empirical literature
    • Dill K., Dill J. (1998) Video Game Violence: A Review of the Empirical Literature. Aggression and Violent Behavior, 3/4, pp. 407-428.
    • (1998) Aggression and Violent Behavior , vol.3-4 , pp. 407-428
    • Dill, K.1    Dill, J.2
  • 14
    • 33845602798 scopus 로고
    • Determining literariness in interactive fiction
    • Randall N. (1988) Determining Literariness In Interactive Fiction. Computers and the Humanities, 22/3, pp. 183-191.
    • (1988) Computers and the Humanities , vol.22 , Issue.3 , pp. 183-191
    • Randall, N.1
  • 15
    • 0010943639 scopus 로고
    • Understanding hyper(Media): Required readings
    • Renear A. (1995) Understanding hyper(Media): Required Readings. Computers and the Humanities, 29. pp. 389-407.
    • (1995) Computers and the Humanities , vol.29 , pp. 389-407
    • Renear, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.