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Volumn 13, Issue 2, 2004, Pages 128-145

Combining head-mounted and projector-based displays for surgical training

Author keywords

[No Author keywords available]

Indexed keywords

GEOMETRIC CALIBRATION; HYBRID DISPLAY SYSTEMS; PROJECTOR BASED DISPLAYS; SURGICAL TRAINING;

EID: 2942709835     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/1054746041382375     Document Type: Conference Paper
Times cited : (13)

References (38)
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    • Unpublished doctoral dissertation, Department of Computer Science, University of North Carolina at Chapel Hill.
    • Arthur, K. (2000). Effects of Field of View on Performance with Head-mounted Displays. Unpublished doctoral dissertation, Department of Computer Science, University of North Carolina at Chapel Hill.
    • (2000) Effects of Field of View on Performance with Head-mounted Displays
    • Arthur, K.1
  • 5
    • 0027842683 scopus 로고
    • Surround-scrcen projection-based Virtual Reality: The design and implementation of the CAVE
    • Cruz-Neira, C., Sandin, D. J., & DeFanti, T. A. (1993). Surround-scrcen projection-based Virtual Reality: The design and implementation of the CAVE. Proceedings of ACM SIGGRAPH 1993, 135-142.
    • (1993) Proceedings of ACM SIGGRAPH 1993 , pp. 135-142
    • Cruz-Neira, C.1    Sandin, D.J.2    DeFanti, T.A.3
  • 10
  • 17
    • 2942719937 scopus 로고    scopus 로고
    • Computing a view frustum to maximize an object's image area
    • Low, K.-L., & Ilie, A. (2003). Computing a View Frustum to Maximize an Object's Image Area. Journal of Graphics Tools, 8(1), 3-15.
    • (2003) Journal of Graphics Tools , vol.8 , Issue.1 , pp. 3-15
    • Low, K.-L.1    Ilie, A.2
  • 21
    • 20744432701 scopus 로고    scopus 로고
    • 3-D display and interaction technologies for desktop computing
    • B. Javidi & F. Okano (Eds.). Berlin: Springer Verlag
    • Pastoor, S., & Liu, J. (2002). 3-D display and interaction technologies for desktop computing. In B. Javidi & F. Okano (Eds.), Three-Dimensional Television, Video, and Display Technologies (pp. 315-356). Berlin: Springer Verlag.
    • (2002) Three-dimensional Television, Video, and Display Technologies , pp. 315-356
    • Pastoor, S.1    Liu, J.2
  • 24
    • 0027699810 scopus 로고
    • Simulating peripheral vision in immersive virtual environments
    • Slater, M., & Usoh, M. (1993). Simulating peripheral vision in immersive virtual environments. Computers & Graphics, 17(6), 643-653.
    • (1993) Computers & Graphics, , vol.17 , Issue.6 , pp. 643-653
    • Slater, M.1    Usoh, M.2
  • 25
  • 29
    • 0038443301 scopus 로고
    • An eye motion dependent interactive display
    • J. K. O'Regan & A. Levy-Schoen (Eds.). Amsterdam: Elsevier Science Publishers
    • Toto, L., & Kundel, H. (1987). An eye motion dependent interactive display. In J. K. O'Regan & A. Levy-Schoen (Eds.), Eye Movements: From Physiology to Cognition, (pp. 643-649). Amsterdam: Elsevier Science Publishers.
    • (1987) Eye Movements: From Physiology to Cognition , pp. 643-649
    • Toto, L.1    Kundel, H.2
  • 36
    • 0038781133 scopus 로고    scopus 로고
    • Fitting to maximize performance of HMD systems
    • J.E. Melzer & K. Moffitt (Eds.). New York: McGraw-Hill
    • Whitestone, J. J., & Robinette, K. M. (1997). Fitting to maximize performance of HMD systems. In J.E. Melzer & K. Moffitt (Eds.), Head-Mounted Displays: Designing For the User (pp. 175-206). New York: McGraw-Hill.
    • (1997) Head-mounted Displays: Designing for the User , pp. 175-206
    • Whitestone, J.J.1    Robinette, K.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.