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Volumn 1, Issue , 2005, Pages 307-312

A discourse planning approach to cinematic camera control for narratives in virtual environments

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; DECISION MAKING; PARAMETER ESTIMATION; PLANNING; VIRTUAL REALITY;

EID: 29344452737     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (26)

References (19)
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    • Allen, J.F.1
  • 2
    • 0004000464 scopus 로고
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    • Arijon, Daniel (1976). Grammar of Film Language, Los Angeles, Silman-James Press, 1976
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    • Arijon, D.1
  • 3
    • 0012032506 scopus 로고    scopus 로고
    • Cinematographic user models for automated realtime camera control in dynamic 3D environments
    • Bares W. and Lester, J. (1997). Cinematographic User Models for Automated Realtime Camera Control in Dynamic 3D Environments, Proceedings of Sixth International Conference, UM-97
    • (1997) Proceedings of Sixth International Conference, UM-97
    • Bares, W.1    Lester, J.2
  • 5
    • 29344437023 scopus 로고    scopus 로고
    • Intelligent camera control in a virtual environment
    • Drucker Steven, Zelter David (1997) Intelligent Camera Control in a Virtual Environment, Graphics Interfaces 97
    • (1997) Graphics Interfaces 97
    • Steven, D.1    David, Z.2
  • 6
    • 29344463246 scopus 로고
    • Explicit representation of events, actions, and plans for assumption-based plan reasoning
    • Department of Computer Science, University of Rochester, NY, June 92
    • Ferguson, George (1992). Explicit Representation of Events, Actions, and Plans for Assumption-Based Plan Reasoning, Technical Report 428, Department of Computer Science, University of Rochester, NY, June 92.
    • (1992) Technical Report 428 , vol.428
    • Ferguson, G.1
  • 7
    • 84936824219 scopus 로고
    • Attention, intention and structure of discourse
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    • (1986) Proceedings of ACL 1986
    • Grosz, B.1    Sidner, C.2
  • 8
    • 26944449401 scopus 로고    scopus 로고
    • A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence
    • Halper, N., Helbing, R. and Strothotte, T. (2001). A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence. Proc. Eurographics 2001
    • (2001) Proc. Eurographics 2001
    • Halper, N.1    Helbing, R.2    Strothotte, T.3
  • 9
    • 29344436680 scopus 로고    scopus 로고
    • An autonomous real-time camera agent for interactive narratives and games
    • Hornung, A., Lakemeyer, G., and Trogemann, G. (2003). An Autonomous Real-Time Camera Agent for Interactive Narratives and Games. IVA 2003
    • (2003) IVA 2003
    • Hornung, A.1    Lakemeyer, G.2    Trogemann, G.3
  • 10
    • 0027677780 scopus 로고
    • Automated discourse generation using iscourse structure relations
    • 1993
    • Hovy, E (1993). Automated Discourse Generation Using iscourse Structure Relations. Artificial Intelligence 63, pp. 341-385, 1993
    • (1993) Artificial Intelligence , vol.63 , pp. 341-385
    • Hovy, E.1
  • 11
    • 1542596615 scopus 로고    scopus 로고
    • Planning animation cinematography and shot structure to communicate theme and mood
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    • Kevin Kennedy, Robert Mercer (2002). Planning animation cinematography and shot structure to communicate theme and mood. Proceedings of Smart Graphics, 2002.
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    • Kennedy, K.1    Mercer, R.2
  • 13
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    • Communicative acts for explanation generation
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    • Maybury, M.1
  • 14
    • 0003952568 scopus 로고
    • Rhetorical structure theory: A theory of text organization
    • USC ISI, Marina Del Rey, CA., June 1987
    • W. C. Mann, S. A. Thompson (1987). Rhetorical Structure Theory: A Theory of Text Organization. TR- ISI/RS-87-190, USC ISI, Marina Del Rey, CA., June 1987
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    • Mann, W.C.1    Thompson, S.A.2
  • 15
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  • 18
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.