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Volumn 3, Issue , 2003, Pages 2222-2229

Evolved neural networks learning Othello strategies

Author keywords

[No Author keywords available]

Indexed keywords

CALCULATIONS; TREES (MATHEMATICS);

EID: 29244443918     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CEC.2003.1299948     Document Type: Conference Paper
Times cited : (11)

References (12)
  • 1
    • 0025443028 scopus 로고
    • Strategy knowledge and strategy change in skilled performance: A study of the game othello
    • Billman, D. and Shaman, D. (1990) "Strategy knowledge and strategy change in skilled performance: A study of the game Othello, " American Journal of Psychology, Vol. 103 (2), pp. 145-166.
    • (1990) American Journal of Psychology , vol.103 , Issue.2 , pp. 145-166
    • Billman, D.1    Shaman, D.2
  • 2
    • 0036148118 scopus 로고    scopus 로고
    • Improving heuristic mini-max search by supervised learning
    • Buro, M. (2002) "Improving heuristic mini-max search by supervised learning, " Artificial Intelligence, Vol. 134, pp. 85-99.
    • (2002) Artificial Intelligence , vol.134 , pp. 85-99
    • Buro, M.1
  • 3
    • 0033325801 scopus 로고    scopus 로고
    • Evolving neural networks to play checkers without expert knowledge
    • Chellapiila, K. and Fogel, D. B. (1999a) "Evolving Neural Networks to Play Checkers without Expert Knowledge, " IEEE Trans. Neural Networks, Vol. 10:6, pp. 1382-1391.
    • (1999) IEEE Trans. Neural Networks , vol.10 , Issue.6 , pp. 1382-1391
    • Chellapiila, K.1    Fogel, D.B.2
  • 4
    • 0033359368 scopus 로고    scopus 로고
    • Evolution, neural networks, games, and intelligence
    • Chellapiila, K. and Fogel, D. B. (1999b) "Evolution, Neural Networks, Games, and Intelligence, " Proc. IEEE, Vol. 87:9, pp. 1471-1496.
    • (1999) Proc. IEEE , vol.87 , Issue.9 , pp. 1471-1496
    • Chellapiila, K.1    Fogel, D.B.2
  • 5
    • 0033675959 scopus 로고    scopus 로고
    • A case study competing an evolved checkers program against commercially available software
    • IEEE Press, Piscataway, NJ
    • Chellapiila K. and Fogel D. B. (2000) "A Case Study Competing an Evolved Checkers Program against Commercially Available Software, " Proceedings of the 2000 Congress on Evolutionary Computation, IEEE Press, Piscataway, NJ, pp. 857-863.
    • (2000) Proceedings of the 2000 Congress on Evolutionary Computation , pp. 857-863
    • Chellapiila, K.1    Fogel, D.B.2
  • 6
    • 84943227555 scopus 로고
    • Using evolutionary programming to construct neural networks that are capable of playing tic-tac-toe
    • San Francisco, CA
    • Fogel, D. B. (1993) "Using Evolutionary Programming to Construct Neural Networks that are Capable of Playing Tic-Tac-Toe, " Proc. of 1995 IEEE Intern. Conf. on Neural Networks, San Francisco, CA, pp. 875-880.
    • (1993) Proc. of 1995 IEEE Intern. Conf. on Neural Networks , pp. 875-880
    • Fogel, D.B.1
  • 8
    • 0025419413 scopus 로고
    • The development of a world class othello program
    • Lee, K. F. and Mahajan, S. (1990) "The Development of a World Class Othello Program, " Artificial Intelligence, Vol. 43, pp. 21-36.
    • (1990) Artificial Intelligence , vol.43 , pp. 21-36
    • Lee, K.F.1    Mahajan, S.2
  • 10
    • 21844502480 scopus 로고
    • Discovering complex othello strategies through evolutionary neural networks
    • Moriarty, D. E. and Miikkulainen, R. (1995) "Discovering Complex Othello Strategies through Evolutionary Neural Networks, " Connection Science, Vol. 7, No. 3, pp. 195-209.
    • (1995) Connection Science , vol.7 , Issue.3 , pp. 195-209
    • Moriarty, D.E.1    Miikkulainen, R.2
  • 11
    • 0032156067 scopus 로고    scopus 로고
    • Co-evolution in the successful learning of backgammon strategy
    • Pollack, J. B. and Blair, A. D. (1998) "Co-evolution in the successful learning of Backgammon strategy, " Machine Learning, Vol. 32, pp. 225-240.
    • (1998) Machine Learning , vol.32 , pp. 225-240
    • Pollack, J.B.1    Blair, A.D.2
  • 12
    • 0000165461 scopus 로고
    • A world-championship-level othello program
    • Rosenbloom, P. S. (1982) "A World-Championship-Level Othello Program, " Artificial Intelligence, Vol. 19, pp. 279-320.
    • (1982) Artificial Intelligence , vol.19 , pp. 279-320
    • Rosenbloom, P.S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.