메뉴 건너뛰기




Volumn 10, Issue 6, 2004, Pages 695-707

Image-space visibility ordering for cell projection volume rendering of unstructured data

Author keywords

Unstructured mesh; Visibility ordering; Volume rendering

Indexed keywords

UNSTRUCTURED MESH; VISIBILITY RENDERING; VOLUME RENDERING;

EID: 29244440771     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2004.45     Document Type: Article
Times cited : (14)

References (32)
  • 2
    • 0021456508 scopus 로고
    • The a-buffer, an antialiased hidden surface method
    • July
    • L. Carpenter, "The A-Buffer, an Antialiased Hidden Surface Method," Computer Graphics, Proc. SIGGRAPH '84, pp. 103-108, July 1984.
    • (1984) Computer Graphics, Proc. SIGGRAPH '84 , pp. 103-108
    • Carpenter, L.1
  • 7
    • 0003692460 scopus 로고    scopus 로고
    • Interactive order-independent transparency
    • NVIDIA Corp.
    • C. Everett, "Interactive Order-Independent Transparency," technical report, NVIDIA Corp., 2001, http://developer.nvidia.com/view.asp?IO= Interactive_Order_Transparency.
    • (2001) Technical Report
    • Everett, C.1
  • 8
    • 84954133126 scopus 로고    scopus 로고
    • ZSWEEP: An efficient and exact projection algorithm for unstructured volume rendering
    • Oct.
    • R. Farias, J. Mitchell, and C. Silva, "ZSWEEP: An Efficient and Exact Projection Algorithm for Unstructured Volume Rendering," Proc. 2000 Volume Visualization Symp., pp. 91-99, Oct. 2000.
    • (2000) Proc. 2000 Volume Visualization Symp. , pp. 91-99
    • Farias, R.1    Mitchell, J.2    Silva, C.3
  • 9
    • 0035397550 scopus 로고    scopus 로고
    • Out-of-core rendering of large, unstructured grids
    • July/Aug.
    • R. Farias and C. Silva, "Out-of-Core Rendering of Large, Unstructured Grids," IEEE Computer Graphics & Applications, vol. 21, no. 4, pp. 42-51, July/Aug. 2001.
    • (2001) IEEE Computer Graphics & Applications , vol.21 , Issue.4 , pp. 42-51
    • Farias, R.1    Silva, C.2
  • 10
    • 11144258267 scopus 로고    scopus 로고
    • Parallelizing the ZSWEEP algorithm for distributed-shared memory architectures
    • R. Farias and C. Silva, "Parallelizing the ZSWEEP Algorithm For Distributed-Shared Memory Architectures," Proc. Int'l Volume Graphics Workshop 2001, pp. 181-192, 2001.
    • (2001) Proc. Int'l Volume Graphics Workshop 2001 , pp. 181-192
    • Farias, R.1    Silva, C.2
  • 13
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • July
    • A. Mammen, "Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique," IEEE Computer Graphics and Applications, vol. 9, pp. 43-55, July 1984.
    • (1984) IEEE Computer Graphics and Applications , vol.9 , pp. 43-55
    • Mammen, A.1
  • 14
  • 15
    • 84976776021 scopus 로고
    • Area and volume coherence for efficient visualization of 3D scalar functions
    • Nov.
    • N. Max, P. Hanrahan, and R. Crawfis, "Area and Volume Coherence for Efficient Visualization of 3D Scalar Functions," Computer Graphics, vol. 24, pp. 27-33, Nov. 1990.
    • (1990) Computer Graphics , vol.24 , pp. 27-33
    • Max, N.1    Hanrahan, P.2    Crawfis, R.3
  • 16
    • 0033741229 scopus 로고    scopus 로고
    • Approximate volume rendering for curvilinear and unstructured grids by hardware-assisted polyhedron projection
    • N. Max, P. Williams, and C. Silva, "Approximate Volume Rendering for Curvilinear and Unstructured Grids by Hardware-Assisted Polyhedron Projection," Int'l J. Imaging Systems and Technology, vol. 11, pp. 53-61, 2000.
    • (2000) Int'l J. Imaging Systems and Technology , vol.11 , pp. 53-61
    • Max, N.1    Williams, P.2    Silva, C.3
  • 18
    • 0034448509 scopus 로고    scopus 로고
    • Hardware accelerated volume and isosurface rendering based on cell projection
    • S. Röttger, M. Kraus, and T. Ertl, "Hardware Accelerated Volume and Isosurface Rendering Based on Cell Projection," Proc. IEEE Visualization 2000, pp. 109-116, 2000.
    • (2000) Proc. IEEE Visualization 2000 , pp. 109-116
    • Röttger, S.1    Kraus, M.2    Ertl, T.3
  • 19
    • 84888810652 scopus 로고    scopus 로고
    • Hierarchical perspective volume rendering using triangle fans
    • G. Schussman and N. Max, "Hierarchical Perspective Volume Rendering Using Triangle Fans," Proc. Int'l Volume Graphics Workshop 2001, pp. 195-200, 2001.
    • (2001) Proc. Int'l Volume Graphics Workshop 2001 , pp. 195-200
    • Schussman, G.1    Max, N.2
  • 22
    • 80855137602 scopus 로고    scopus 로고
    • An exact interactive time visibility ordering algorithm for polyhedral cell complexes
    • Oct.
    • C. Silva, J.S.B. Mitchell, and P. Williams, "An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes," Proc. ACM Symp. Volume Visualization, pp. 87-94, Oct. 1998.
    • (1998) Proc. ACM Symp. Volume Visualization , pp. 87-94
    • Silva, C.1    Mitchell, J.S.B.2    Williams, P.3
  • 25
    • 85053422750 scopus 로고
    • A coherent projection approach for direct volume rendering
    • July
    • J. Wilhelms and A. Van Gelder, "A Coherent Projection Approach for Direct Volume Rendering," Computer Graphics, vol. 25, pp. 275-283, July 1991.
    • (1991) Computer Graphics , vol.25 , pp. 275-283
    • Wilhelms, J.1    Van Gelder, A.2
  • 26
    • 0030409034 scopus 로고    scopus 로고
    • Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
    • J. Wilhelms, A. Van Gelder, P. Tarantino, and J. Gibbs, "Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids," Proc. IEEE Visualization 1996, pp. 57-64, 1996.
    • (1996) Proc. IEEE Visualization 1996 , pp. 57-64
    • Wilhelms, J.1    Van Gelder, A.2    Tarantino, P.3    Gibbs, J.4
  • 27
    • 0026845991 scopus 로고
    • Visibility ordering meshed polyhedra
    • Apr.
    • P. Williams, "Visibility Ordering Meshed Polyhedra," ACM Trans. Graphics, vol. 11, no. 2, pp. 103-126, Apr. 1992.
    • (1992) ACM Trans. Graphics , vol.11 , Issue.2 , pp. 103-126
    • Williams, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.