메뉴 건너뛰기




Volumn 5, Issue 1, 2005, Pages

Formal models and game design

Author keywords

[No Author keywords available]

Indexed keywords


EID: 27744436340     PISSN: 16047982     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (28)

References (15)
  • 1
    • 27744489473 scopus 로고    scopus 로고
    • Structuring game design elements
    • [online journal], viewed 3 June 2005
    • Bethke, E. (2003) Structuring game design elements. Gamasutra, [online journal], viewed 3 June 2005, .
    • (2003) Gamasutra
    • Bethke, E.1
  • 2
    • 27744506234 scopus 로고    scopus 로고
    • Game Design Patterns
    • Copier, Marinka & Raessens, Joost (Eds.). Utrecht, 4 - 6 November, Utrecht University
    • Björk, S., Lundgren, S., and Holopainen, J. (2003) Game Design Patterns. In: Copier, Marinka & Raessens, Joost (Eds.). Level Up: Digital Games Research Conference, Utrecht, 4 - 6 November, Utrecht University, pages 180-193.
    • (2003) Level Up: Digital Games Research Conference , pp. 180-193
    • Björk, S.1    Lundgren, S.2    Holopainen, J.3
  • 3
    • 84863927999 scopus 로고    scopus 로고
    • Formal Abstract Design Tools
    • [online journal], viewed 3 June 2005
    • Church, D. (1999) Formal Abstract Design Tools. Gamasutra, [online journal], viewed 3 June 2005, .
    • (1999) Gamasutra
    • Church, D.1
  • 4
    • 1342338687 scopus 로고
    • I have no Words and I must Design
    • [Website], viewed 3 June 2005,
    • Costikyan, G. (1994) I have no Words and I must Design. [Website], viewed 3 June 2005, .
    • (1994)
    • Costikyan, G.1
  • 5
    • 27744451293 scopus 로고    scopus 로고
    • Better by Design: The 400 Project
    • Falstein, N. (2002) Better by Design: The 400 Project. Game Developer Magazine, 9(3), page 26.
    • (2002) Game Developer Magazine , vol.9 , Issue.3 , pp. 26
    • Falstein, N.1
  • 6
    • 27744438319 scopus 로고    scopus 로고
    • Making and breaking Games: A Typology of Rules
    • Copier, Marinka & Raessens, Joost (Eds.). Utrecht, 4 - 6 November, Utrecht University
    • Järvinen, A. (2003) Making and breaking Games: A Typology of Rules. In: Copier, Marinka & Raessens, Joost (Eds.). Level Up: Digital Games Research Conference, Utrecht, 4 - 6 November, Utrecht University, pages 68 - 79.
    • (2003) Level Up: Digital Games Research Conference , pp. 68-79
    • Järvinen, A.1
  • 7
    • 20444457261 scopus 로고    scopus 로고
    • The Game, the Player, the World: Looking for a Heart of Gameness
    • Copier, Marinka & Raessens, Joost (Eds.). Utrecht, 4 - 6 November, Utrecht University
    • Juul, J. (2003). The Game, the Player, the World: Looking for a Heart of Gameness. In: Copier, Marinka & Raessens, Joost (Eds.). Level Up: Digital Games Research Conference, Utrecht, 4 - 6 November, Utrecht University, pages 30-45.
    • (2003) Level Up: Digital Games Research Conference , pp. 30-45
    • Juul, J.1
  • 9
    • 27744497744 scopus 로고    scopus 로고
    • Petri Net Modeling for the Analysis of the Ordering of Actions in Computer Games
    • Mehdi, Q. and Gough, N., (Eds.). London, UK, 19 - 21 November, EUROSIS
    • Natkin, S. and Vega, L. (2003) Petri Net Modeling for the Analysis of the Ordering of Actions in Computer Games. In: Mehdi, Q. and Gough, N., (Eds.). GAME-ON 2003, 4th International Conference on Intelligent Games and Simulation, London, UK, 19 - 21 November, EUROSIS, pages 82-89.
    • (2003) GAME-ON 2003, 4th International Conference on Intelligent Games and Simulation , pp. 82-89
    • Natkin, S.1    Vega, L.2
  • 13
    • 1942486332 scopus 로고    scopus 로고
    • Compositional Abstractions of Hybrid Systems
    • Tabuada, P., Pappas, G. J., and Lima, P. (2004) Compositional Abstractions of Hybrid Systems. Discrete Event Dynamic Systems, 14(2), pages 203 - 238.
    • (2004) Discrete Event Dynamic Systems , vol.14 , Issue.2 , pp. 203-238
    • Tabuada, P.1    Pappas, G.J.2    Lima, P.3
  • 14
    • 27744470378 scopus 로고    scopus 로고
    • Modélisation et Analyse Spatiale et Temporelle Des Jeux Vid éo Basées sur Les Réseaux de Pétri
    • PhD thesis, Paris, France, Conservatoire National des Arts et M étiers
    • Vega-Zazueta, L. (2004) Modélisation et Analyse Spatiale et Temporelle Des Jeux Vid éo Basées sur Les Réseaux de Pétri. PhD thesis, Paris, France, Conservatoire National des Arts et Métiers.
    • (2004)
    • Vega-Zazueta, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.