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Volumn Part F129026, Issue , 2003, Pages 91-99

The ANIMUS project: A framework for the creation of interactive creatures in immersed environments

Author keywords

Agent architectures; Artificial intelligence; Artificial perception; Believable agents; Broad agents; Human machine interaction; Inmersive environments; Intelligent agents; Interactive art; Synthetic creatures; VR entertainment

Indexed keywords

ANIMATION; ARTIFICIAL INTELLIGENCE; INTELLIGENT AGENTS; INTERACTIVE COMPUTER GRAPHICS; MAN MACHINE SYSTEMS; MEMORY ARCHITECTURE; NETWORK FUNCTION VIRTUALIZATION; VIRTUAL REALITY;

EID: 26944486718     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1008653.1008671     Document Type: Conference Paper
Times cited : (7)

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    • Damasio, A.R.1    Damasio, H.2
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    • Cognitive modeling: Knowledge, reasoning and planning for intelligent characters
    • X. T. John Funge and D. Terzopoulos. Cognitive modeling: Knowledge, reasoning and planning for intelligent characters. ACM Computer Graphics Procedures, 1999.
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    • Funge, X.T.J.1    Terzopoulos, D.2
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    • When robots weep: Emotional memories and decision-making
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.