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Volumn 3398, Issue , 2005, Pages 187-196

self-CD: Interactive self-collision detection for deformable body simulation using GPUs

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SIMULATION; DECODING; ENCODING (SYMBOLS); INTERACTIVE COMPUTER GRAPHICS;

EID: 26844454577     PISSN: 03029743     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1007/978-3-540-30585-9_21     Document Type: Conference Paper
Times cited : (2)

References (19)
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    • Cotin, S.1    Delingette, H.2    Ayache, N.3
  • 4
    • 0038795235 scopus 로고    scopus 로고
    • Offsets, sweeps, and Minkowski sums
    • Elber, G., Kim, M.S.: Offsets, sweeps, and Minkowski sums. Computer-Aided Design 31 (1999) 163
    • (1999) Computer-aided Design , vol.31 , pp. 163
    • Elber, G.1    Kim, M.S.2
  • 7
    • 0001779112 scopus 로고    scopus 로고
    • Efficient collision detection of complex deformable models using AABB trees
    • van den Bergen, G.: Efficient collision detection of complex deformable models using AABB trees. In: Journal of Graphics Tools. Volume 2. (1997) 1-13
    • (1997) Journal of Graphics Tools , vol.2 , pp. 1-13
    • Van Den Bergen, G.1
  • 9
    • 0001567682 scopus 로고
    • Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity
    • Volino, P., Magnenat-Thalmannhen., N.: Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity. In: Proceedings of Eurographics 94. (1994) 155-166
    • (1994) Proceedings of Eurographics , vol.94 , pp. 155-166
    • Volino, P.1    Magnenat-Thalmannhen, N.2
  • 10
    • 84887207982 scopus 로고    scopus 로고
    • Efficient and accurate interference detection for polynomial deformation and soft object animation
    • Hughes, M., DiMattia, C., M.Lin, Manocha, D.: Efficient and accurate interference detection for polynomial deformation and soft object animation. In: Proceedings of Computer Animation Conference. (1996) 155-166
    • (1996) Proceedings of Computer Animation Conference , pp. 155-166
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  • 12
    • 78651323210 scopus 로고    scopus 로고
    • CULLIDE:interactive collision detection between complex models in large environments using graphics hardware
    • Govindaraju, N.K., Redon, S., Lin, M.C., Manocha, D.: CULLIDE:interactive collision detection between complex models in large environments using graphics hardware. In: ACM SIGGRAPH/EUROGRAPHICS Graphics Hardware. (2003) 25-32
    • (2003) ACM SIGGRAPH/EUROGRAPHICS Graphics Hardware , pp. 25-32
    • Govindaraju, N.K.1    Redon, S.2    Lin, M.C.3    Manocha, D.4
  • 16
    • 77954024744 scopus 로고    scopus 로고
    • Linear algebra operators for gpu implementation of numerical algorithms
    • Krueger, J., Westermann, R.: Linear algebra operators for gpu implementation of numerical algorithms. In: Proceedings of SIGGRAPH. (2003) 908-916
    • (2003) Proceedings of SIGGRAPH , pp. 908-916
    • Krueger, J.1    Westermann, R.2
  • 17
    • 77953998137 scopus 로고    scopus 로고
    • Sparse matrix solvers on the gpu: Conjugate gradients and multigrid
    • Bolz, J., Farmer, I., Grinspun, E., Schroeder, P.: Sparse matrix solvers on the gpu: Conjugate gradients and multigrid. In: Proceedings of SIGGRAPH. (2003) 917-924
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    • Bolz, J.1    Farmer, I.2    Grinspun, E.3    Schroeder, P.4
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    • A toolkit for computation on gpus
    • Chapter 37, Addison Wesley
    • Pellacini, F., Vidimce, K.: Chapter 37. a toolkit for computation on gpus. In: GPU Gems, Addison Wesley. (2004) 621-636
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  • 19
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    • OBBTree: A hierarchical structure for rapid interference detection
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.