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Volumn 3398, Issue , 2005, Pages 589-596

VENUS: The online game simulator using massively virtual clients

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SIMULATION; COMPUTER SOFTWARE SELECTION AND EVALUATION; GAME THEORY; ONLINE SYSTEMS; RESOURCE ALLOCATION;

EID: 26844453767     PISSN: 03029743     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1007/978-3-540-30585-9_66     Document Type: Conference Paper
Times cited : (17)

References (11)
  • 1
    • 26844545427 scopus 로고    scopus 로고
    • DFC Intelligence, (June)
    • DFC Intelligence: The Online Game Market 2003, DFC Intelligence, (June 2003).
    • (2003) The Online Game Market 2003
  • 2
    • 26844504037 scopus 로고    scopus 로고
    • Electronic Arts: http://www.ea.com.
  • 7
    • 77952535628 scopus 로고    scopus 로고
    • Automated testing of massively multi-player systems: Lessons learned from the sims online
    • Spring
    • Larry Mellon: Automated Testing of Massively Multi-Player Systems: Lessons Learned from The Sims Online, GDC 2003, Spring.
    • GDC 2003
    • Mellon, L.1
  • 10
    • 26844580864 scopus 로고    scopus 로고
    • Design and analysis of state update rate control schemes for performance improvement in networked virtual environments
    • August
    • K.H.Shim, etc.: Design and Analysis of State Update Rate Control Schemes for Performance Improvement in Networked Virtual Environments, Proc. of the SCI 2002, August, 2002.
    • (2002) Proc. of the SCI 2002
    • Shim, K.H.1
  • 11
    • 26844447154 scopus 로고    scopus 로고
    • NaonTech Co., Ltd: http://www.herrcot.co.kr.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.