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Volumn 11, Issue 5, 2005, Pages 584-594

Interactive transparency rendering for large CAD models

Author keywords

BSP; Depth sort; Transparency rendering; Triangle sorting

Indexed keywords

BINARY SPACE PARTITION (BSP); DEPTH SORTS; TRANSPARENCY RENDERING; TRIANGLE SORTING; VISUAL INSPECTIONS;

EID: 25644437829     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2005.82     Document Type: Article
Times cited : (9)

References (15)
  • 1
    • 0024701480 scopus 로고
    • Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
    • July
    • A. Mammen, "Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique," IEEE Computer Graphics and Applications, vol. 9, no. 4, pp. 43-55, July 1989.
    • (1989) IEEE Computer Graphics and Applications , vol.9 , Issue.4 , pp. 43-55
    • Mammen, A.1
  • 2
    • 0003570688 scopus 로고    scopus 로고
    • Pipeline Rendering: Interaction and Realism through Hardware-Based Multi-Pass Rendering,
    • PhD dissertation, Dept. of Computer Science, Univ. of Pennsylvania
    • P. Diefenbach, "Pipeline Rendering: Interaction and Realism through Hardware-Based Multi-Pass Rendering," PhD dissertation, Dept. of Computer Science, Univ. of Pennsylvania, 1996.
    • (1996)
    • Diefenbach, P.1
  • 4
    • 0003692460 scopus 로고    scopus 로고
    • Interactive Order-Independent Transparency
    • white paper, Nvidia
    • C. Everitt, "Interactive Order-Independent Transparency," white paper, Nvidia, 2001.
    • (2001)
    • Everitt, C.1
  • 7
    • 0020779249 scopus 로고
    • Near Real-Time Shaded Display of Rigid Objects
    • July
    • H. Fuchs, G.D. Abram, and E.D. Grant, "Near Real-Time Shaded Display of Rigid Objects," Computer Graphics, vol. 17, no. 3, July 1983.
    • (1983) Computer Graphics , vol.17 , Issue.3
    • Fuchs, H.1    Abram, G.D.2    Grant, E.D.3
  • 8
    • 0041345020 scopus 로고    scopus 로고
    • Binary Space Partitioning for Accelerated Hidden Surface Removal and Rendering of Static Environments,
    • PhD dissertation, Univ. of East Anglia, Aug
    • A. James, "Binary Space Partitioning for Accelerated Hidden Surface Removal and Rendering of Static Environments," PhD dissertation, Univ. of East Anglia, Aug. 1999.
    • (1999)
    • James, A.1
  • 10
    • 84946732950 scopus 로고
    • The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics
    • M. Deering, S. Winner, B. Schediwy, C. Duffy, and N. Hunt, "The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics," Proc. SIGGRAPH, pp. 21-30, 1988.
    • (1988) Proc. SIGGRAPH , pp. 21-30
    • Deering, M.1    Winner, S.2    Schediwy, B.3    Duffy, C.4    Hunt, N.5
  • 11
    • 84900031057 scopus 로고
    • Parallel Architecture and Algorithms for Real-Time Synthesis of High-Quality Images Using Deferred Shading
    • June
    • D.E. Ellsworth, "Parallel Architecture and Algorithms for Real-Time Synthesis of High-Quality Images Using Deferred Shading," Proc. Workshop Algorithms and Parallel VLSI Architectures, June 1990.
    • (1990) Proc. Workshop Algorithms and Parallel VLSI Architectures
    • Ellsworth, D.E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.