메뉴 건너뛰기




Volumn 6, Issue 1, 2004, Pages

Violence in teen-rated video games

Author keywords

[No Author keywords available]

Indexed keywords

ANALYTIC METHOD; ARTICLE; AUDIOVISUAL EQUIPMENT; BLOOD; CHILD HEALTH CARE; COMPUTER PROGRAM; CONTROLLED STUDY; DATA BASE; DEATH; DECISION MAKING; EXPOSURE; FATALITY; GAME; HEALTH CARE ORGANIZATION; INJURY; LANGUAGE; MARKETING; PARENT; PHYSICIAN; QUANTITATIVE ANALYSIS; RANDOMIZATION; REWARD; SAMPLING; SIMULATION; STATISTICAL SIGNIFICANCE; UNITED STATES; VIDEORECORDING; VIOLENCE; WEAPON;

EID: 25144488276     PISSN: 15310132     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (20)

References (31)
  • 1
    • 25144431886 scopus 로고    scopus 로고
    • Joint Statement on the Impact of Entertainment Violence on Children
    • American Academy of Pediatrics, American Medical Association, American Academy of Child & Adolescent Psychiatry, American Psychological Association, American Academy of Family Physicians, and the American Psychiatric Association. Congressional Public Health Summit, July 26, 2000. Available at: Accessed August 1
    • American Academy of Pediatrics, American Medical Association, American Academy of Child & Adolescent Psychiatry, American Psychological Association, American Academy of Family Physicians, and the American Psychiatric Association. Joint Statement on the Impact of Entertainment Violence on Children, Congressional Public Health Summit, July 26, 2000. Available at: http://www.aap.org/advocacy/releases/ jstmtevc.htm. Accessed August 1, 2003.
    • (2003)
  • 2
    • 0035511623 scopus 로고    scopus 로고
    • Media violence
    • American Academy of Pediatrics, Committee on Public Education
    • American Academy of Pediatrics, Committee on Public Education. Media violence. Pediatrics. 2001;108:1222-1226.
    • (2001) Pediatrics , vol.108 , pp. 1222-1226
  • 3
    • 25144450849 scopus 로고    scopus 로고
    • A Review of Self-Regulation and Industry Practices in the Motion Picture, Music Recording, & Electronic Game Industries
    • Federal Trade Commission. Marketing Violent Entertainment to Children: Available at: Accessed August 1
    • Federal Trade Commission. Marketing Violent Entertainment to Children: A Review of Self-Regulation and Industry Practices in the Motion Picture, Music Recording, & Electronic Game Industries. Available at: http://www.ftc.gov/opa/2000/09/youthviol.htm. Accessed August 1, 2003.
    • (2003)
  • 5
    • 0035170722 scopus 로고    scopus 로고
    • Effects of reducing children's television and video game use on aggressive behavior: A randomized controlled trial
    • Abstract
    • Robinson TN, Wilde ML, Navracruz LC, et al. Effects of reducing children's television and video game use on aggressive behavior: a randomized controlled trial. Arch Pediatr Adolesc Med. 2001;155:17-23. Abstract
    • (2001) Arch. Pediatr. Adolesc. Med. , vol.155 , pp. 17-23
    • Robinson, T.N.1    Wilde, M.L.2    Navracruz, L.C.3
  • 6
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson CA, Dill KE. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. J Personal Social Psychology. 2000;78:772-790.
    • (2000) J. Personal Social Psychology , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 7
    • 0031757397 scopus 로고    scopus 로고
    • Video game violence: A review of the empirical literature
    • Dill KE, Dill JC. Video game violence: a review of the empirical literature. Aggress Violent Behav. 1998;3:407-428.
    • (1998) Aggress. Violent Behav. , vol.3 , pp. 407-428
    • Dill, K.E.1    Dill, J.C.2
  • 8
    • 0035464222 scopus 로고    scopus 로고
    • Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
    • Anderson CA, Bushman BJ. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature. Psychol Sci. 2001;12:353-359.
    • (2001) Psychol. Sci. , vol.12 , pp. 353-359
    • Anderson, C.A.1    Bushman, B.J.2
  • 9
    • 1242276188 scopus 로고    scopus 로고
    • An update on the effects of playing violent video games
    • Anderson CA. An update on the effects of playing violent video games. J Adolesc. 2004;27:113-122.
    • (2004) J. Adolesc. , vol.27 , pp. 113-122
    • Anderson, C.A.1
  • 10
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modifies visual selective attention
    • Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003;423:534-537.
    • (2003) Nature , vol.423 , pp. 534-537
    • Green, C.S.1    Bavelier, D.2
  • 12
    • 25144525126 scopus 로고    scopus 로고
    • Entertainment Software Rating Board. Available at: Accessed April 1
    • Entertainment Software Rating Board. Available at: http://www.esrb.org. Accessed April 1, 2001.
    • (2001)
  • 13
    • 0035413883 scopus 로고    scopus 로고
    • Violence in E-rated video games
    • Thompson KM, Haninger K. Violence in E-rated video games. JAMA. 2001;286:591-598.
    • (2001) JAMA , vol.286 , pp. 591-598
    • Thompson, K.M.1    Haninger, K.2
  • 14
    • 1442358543 scopus 로고    scopus 로고
    • Content and ratings of teen-rated video games
    • Haninger K, Thompson KM. Content and ratings of teen-rated video games. JAMA. 2004;291:856-865.
    • (2004) JAMA , vol.291 , pp. 856-865
    • Haninger, K.1    Thompson, K.M.2
  • 15
    • 25144517773 scopus 로고    scopus 로고
    • IGN Games
    • Available at: Accessed April 1
    • IGN Games. Available at: http://games.ign.com. Accessed April 1, 2001.
    • (2001)
  • 16
    • 25144438592 scopus 로고    scopus 로고
    • CNET Networks GameSpot
    • Available at: Accessed April 1
    • CNET Networks GameSpot. Available at: http://www.gamespot.com. Accessed April 1, 2001.
    • (2001)
  • 17
    • 25144470709 scopus 로고    scopus 로고
    • GameFAQs. Available at: Accessed April 1
    • GameFAQs. Available at: http://www.gamefaqs.com. Accessed April 1, 2001.
    • (2001)
  • 18
    • 84973587732 scopus 로고
    • A coefficient of agreement for nominal scales
    • Cohen J. A coefficient of agreement for nominal scales. Educ Psychol Measurement. 1960;20:36-37.
    • (1960) Educ. Psychol. Measurement , vol.20 , pp. 36-37
    • Cohen, J.1
  • 19
    • 25144503913 scopus 로고    scopus 로고
    • New "Matrix" game like a third movie
    • CNN. May 15, 2003. Available at: Accessed May 15
    • New "Matrix" game like a third movie. CNN. May 15, 2003. Available at: http://www.cnn.com/2003/TECH/fun.games/05/15/ cnna.matrix.game/index.html. Accessed May 15, 2003.
    • (2003)
  • 21
    • 0000220584 scopus 로고
    • Dragons & dinosaurs: The child's capacity to differentiate fantasy from reality
    • Morison P, Gardner G. Dragons & dinosaurs: the child's capacity to differentiate fantasy from reality. Child Dev. 1978;49:642-648.
    • (1978) Child Dev. , vol.49 , pp. 642-648
    • Morison, P.1    Gardner, G.2
  • 22
    • 0003675168 scopus 로고
    • Reasoning about the realities on television: A developmental study
    • Morison P, Kelly H, Gardner G. Reasoning about the realities on television: a developmental study. J Broadcasting Electronic Media. 1981;25:229-241.
    • (1981) J. Broadcasting Electronic Media , vol.25 , pp. 229-241
    • Morison, P.1    Kelly, H.2    Gardner, G.3
  • 23
    • 0037192524 scopus 로고    scopus 로고
    • Television viewing and aggressive behavior during adolescence and adulthood
    • Johnson JG, Cohen P, Smailes EM, Kasen S, Brook JS. Television viewing and aggressive behavior during adolescence and adulthood. Science. 2002;295:2468-2471.
    • (2002) Science , vol.295 , pp. 2468-2471
    • Johnson, J.G.1    Cohen, P.2    Smailes, E.M.3    Kasen, S.4    Brook, J.S.5
  • 24
    • 85047687749 scopus 로고    scopus 로고
    • Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992
    • Huesmann LR, Moise-Titus J, Podolski C-L, Eron LD. Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. Dev Psychol. 2003;39:201-221.
    • (2003) Dev. Psychol. , vol.39 , pp. 201-221
    • Huesmann, L.R.1    Moise-Titus, J.2    Podolski, C.-L.3    Eron, L.D.4
  • 25
    • 0008576076 scopus 로고    scopus 로고
    • The school as a wrestling arena: The modeling of television series
    • Lemish D. The school as a wrestling arena: the modeling of television series. Communication. 1997;22:395-418.
    • (1997) Communication , vol.22 , pp. 395-418
    • Lemish, D.1
  • 26
    • 25144524654 scopus 로고    scopus 로고
    • Enter the Matrix
    • Available at: Accessed December 1
    • Enter the Matrix. Available at: http://www.enterthematrixgame.com/html/ game_FAQ_Nov.html. Accessed December 1, 2003.
    • (2003)
  • 27
    • 25144435923 scopus 로고    scopus 로고
    • Terminator 3: Rise of the Machines
    • Available at: Accessed December 1
    • Terminator 3: Rise of the Machines. Available at: http://www.terminator3.com. Accessed December 1, 2003.
    • (2003)
  • 28
    • 25144435923 scopus 로고    scopus 로고
    • Terminator 3: Rise of the Machines
    • Available at: Accessed December 1
    • Terminator 3: Rise of the Machines. Available at: http://www.t3game.com. Accessed December 1, 2003.
    • (2003)
  • 29
    • 84909406997 scopus 로고    scopus 로고
    • The Haunted Mansion
    • Available at: Accessed December 1
    • The Haunted Mansion. Available at: http://disney.go.com/disneypictures/hauntedmansion/main.html. Accessed December 1, 2003.
    • (2003)
  • 30
    • 84909406997 scopus 로고    scopus 로고
    • The Haunted Mansion
    • Available at: Accessed December 1
    • The Haunted Mansion. Available at: http://www.hauntedmansiongame.com/. Accessed December 1, 2003.
    • (2003)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.