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Volumn 3447, Issue , 2005, Pages 261-270

Evolution of vertex and pixel shaders

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATIONAL METHODS; COMPUTER GRAPHICS; COMPUTER HARDWARE; COMPUTER PROGRAMMING LANGUAGES; INTERPOLATION; OPTIMIZATION;

EID: 24644431649     PISSN: 03029743     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1007/978-3-540-31989-4_23     Document Type: Conference Paper
Times cited : (22)

References (25)
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  • 10
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  • 12
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    • Genetic textures
    • D. S. Ebert, F. Kenton Musgrave, D. Peachey, K. Perlin, and S. Worley, editors, Cambridge, AP Professional
    • F. Kenton Musgrave. Genetic textures. In D. S. Ebert, F. Kenton Musgrave, D. Peachey, K. Perlin, and S. Worley, editors, Texturing and Modeling: A Procedural Approach. 2nd Ed., pp. 373-385, Cambridge, 1998. AP Professional.
    • (1998) Texturing and Modeling: A Procedural Approach. 2nd Ed. , pp. 373-385
    • Kenton Musgrave, F.1
  • 13
    • 0002315591 scopus 로고
    • A compiling genetic programming system that directly manipulates the machine code
    • K. E. Kinnear, Jr., ed., The MIT Press,Cambridge,MA
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    • (1994) Advances in Genetic Programming , pp. 311-331
    • Nordin, P.1
  • 14
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    • An on-line method to evolve behavior and to control a miniature robot in real time with genetic programming
    • P. Nordin and W. Banzhaf. An on-line method to evolve behavior and to control a miniature robot in real time with genetic programming. Adaptive Behaviour, 5(2):107-140, 1997.
    • (1997) Adaptive Behaviour , vol.5 , Issue.2 , pp. 107-140
    • Nordin, P.1    Banzhaf, W.2
  • 15
    • 24644441392 scopus 로고    scopus 로고
    • Cg toolkit, user's manual, a developer's guide to programmable graphics
    • NVIDIA Corporation, Santa Clara, CA
    • NVIDIA. Cg toolkit, user's manual, a developer's guide to programmable graphics. Technical report, NVIDIA Corporation, Santa Clara, CA, 2002.
    • (2002) Technical Report
  • 17
    • 24644440696 scopus 로고    scopus 로고
    • Projektpraktikum, Universität Würzburg, Institut für Informatik, Lehrstuhl für Informatik II, July
    • M. Reinhardt. Evolution von Pixel- und Vertex-Shader Programmen. Projektpraktikum, Universität Würzburg, Institut für Informatik, Lehrstuhl für Informatik II, July 2004.
    • (2004) Evolution von Pixel-und Vertex-shader Programmen
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  • 18
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    • Rooke, S.1
  • 19
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    • Evolutionary art and form
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.