-
4
-
-
33645434141
-
-
University of Queensland, Australia, April 2003
-
Bolland, S. (2003), A Copycat Java Implementation, available online at http://www2.psy. uq.edu.au/CogPsych/Copycat/, University of Queensland, Australia, April 2003.
-
(2003)
A Copycat Java Implementation
-
-
Bolland, S.1
-
5
-
-
0031270227
-
Simulated annealing and the generation of the objective function: A model of learning during problem solving
-
Cagan, J. and Kotovsky, K. (1997), Simulated Annealing and the Generation of the Objective Function: A Model of Learning during Problem Solving, Computational Intelligence 13, pp. 534-581.
-
(1997)
Computational Intelligence
, vol.13
, pp. 534-581
-
-
Cagan, J.1
Kotovsky, K.2
-
6
-
-
0036149522
-
Deep blue
-
Campbell, M., Joseph Hoane, A. Jr. and Hsu, F.-H. (2002), Deep Blue, Artificial Intelligence 134, pp. 57-83.
-
(2002)
Artificial Intelligence
, vol.134
, pp. 57-83
-
-
Campbell, M.1
Joseph Hoane Jr., A.2
Hsu, F.-H.3
-
8
-
-
0003076989
-
The Mind's Eye in Chess
-
W.G. Chase, ed., New York: Academic Press
-
Chase, W.G. and Simon, H.A. (1973b), The Mind's Eye in Chess, in W.G. Chase, ed., Visual Information Processing, New York: Academic Press.
-
(1973)
Visual Information Processing
-
-
Chase, W.G.1
Simon, H.A.2
-
10
-
-
0035716747
-
The perceptual aspect of skilled performance in chess: Evidence from Eye Movements
-
Charness, N. Reingold, E.M. Pomplun, M. and Stampe, D.M. (2001), The Perceptual Aspect of Skilled Performance in Chess: Evidence from Eye Movements, Memory & Cognition 29, pp. 1146-1152.
-
(2001)
Memory & Cognition
, vol.29
, pp. 1146-1152
-
-
Charness, N.1
Reingold, E.M.2
Pomplun, M.3
Stampe, D.M.4
-
11
-
-
0003140847
-
Knowledge structure and memory development
-
R. Siegler, ed., Hillsdale, NJ: Erlbaum
-
Chi, M.T.H. (1978), Knowledge Structure and Memory Development, in R. Siegler, ed., Children's Thinking: What Develops?, Hillsdale, NJ: Erlbaum, pp. 73-96.
-
(1978)
Children's Thinking: What Develops?
, pp. 73-96
-
-
Chi, M.T.H.1
-
12
-
-
0008458829
-
Plans, Goals, and search strategies for the selection of a move in chess
-
P.W. Frey, ed., New York: Springer-Verlag
-
Church, R.M. and Church, K.W. (1983), Plans, Goals, and Search Strategies for the Selection of a Move in Chess, in P.W. Frey, ed., Chess Skill in Man and Machine, (2nd edn). New York: Springer-Verlag, pp. 131-156.
-
(1983)
Chess Skill in Man and Machine, (2nd Edn).
, pp. 131-156
-
-
Church, R.M.1
Church, K.W.2
-
19
-
-
0342408060
-
Interactively converging on context-sensitive representations: A solution to the frame problem
-
French, R.M. (1999), Interactively Converging on Context-sensitive Representations: A Solution to the Frame Problem, Revue Internationale de Philosophie 3, pp. 365-385.
-
(1999)
Revue Internationale de Philosophie
, vol.3
, pp. 365-385
-
-
French, R.M.1
-
21
-
-
0000217418
-
A pattern-recognition theory of search in expert problem solving
-
Gobet, F. (1997), A Pattern-recognition Theory of Search in Expert Problem Solving, Thinking and Reasoning 3, pp. 291-313.
-
(1997)
Thinking and Reasoning
, vol.3
, pp. 291-313
-
-
Gobet, F.1
-
22
-
-
0032062470
-
Expert memory: A comparison of four theories
-
Gobet, F. (1998), Expert Memory: A Comparison of Four Theories, Cognition 66, pp. 115-152.
-
(1998)
Cognition
, vol.66
, pp. 115-152
-
-
Gobet, F.1
-
24
-
-
0035370908
-
Chunking mechanisms in human learning
-
Gobet, F. Lane, P.C.R. Croker, S. Cheng, P.C-H. Jones, G. Oliver, I. and Pine, J.M. (2001), Chunking Mechanisms in Human Learning, Trends in Cognitive Sciences 5, pp. 236-243.
-
(2001)
Trends in Cognitive Sciences
, vol.5
, pp. 236-243
-
-
Lane, G.F.1
Croker, P.C.R.2
Cheng, S.3
Jones, P.C.-H.4
Oliver, I.G.5
Pine, J.M.6
-
25
-
-
0000451783
-
Recall of rapidly presented random chess positions is a function of skill
-
Gobet, F. and Simon, H.A. (1996), Recall of Rapidly Presented Random Chess Positions is a Function of Skill, Psychonomic Bulletin & Review 3, pp. 159-163.
-
(1996)
Psychonomic Bulletin & Review
, vol.3
, pp. 159-163
-
-
Gobet, F.1
Simon, H.A.2
-
26
-
-
0030207961
-
Templates in chess memory: A mechanism for recalling several boards
-
Gobet, F. and Simon, H.A. (1996), Templates in Chess Memory: A Mechanism for Recalling Several Boards, Cognitive Psychology 31, pp. 1-40.
-
(1996)
Cognitive Psychology
, vol.31
, pp. 1-40
-
-
Gobet, F.1
Simon, H.A.2
-
27
-
-
0029938650
-
Recall of random and distorted chess positions: Implications for the theory of expertise
-
Gobet, F. and Simon, H.A. (1996), Recall of Random and Distorted Chess Positions: Implications for the Theory of Expertise, Memory and Cognition 24, pp. 493-503.
-
(1996)
Memory and Cognition
, vol.24
, pp. 493-503
-
-
Gobet, F.1
Simon, H.A.2
-
28
-
-
0032065340
-
Expert chess memory: Revisiting the chunking hypothesis
-
Gobet, F. and Simon, H.A. (1998), Expert Chess Memory: Revisiting the Chunking Hypothesis, Memory 6, pp. 225-255.
-
(1998)
Memory
, vol.6
, pp. 225-255
-
-
Gobet, F.1
Simon, H.A.2
-
29
-
-
0001077291
-
Five seconds or sixty? Presentation time in expert memory
-
Gobet, F. and Simon, H.A. (2000), Five Seconds or Sixty? Presentation Time in Expert Memory, Cognitive Science 24, pp. 651-582.
-
(2000)
Cognitive Science
, vol.24
, pp. 651-1582
-
-
Gobet, F.1
Simon, H.A.2
-
34
-
-
0032390342
-
Microcanonical optimization applied to the traveling salesman problem
-
Linhares, A. and Torreão, J.R.A. (1998), Microcanonical Optimization Applied to the Traveling Salesman Problem, International Journal of Modern Physics C9, pp. 133-146.
-
(1998)
International Journal of Modern Physics
, vol.C9
, pp. 133-146
-
-
Linhares, A.1
Torreão, J.R.A.2
-
35
-
-
0033327410
-
Linear gate assignment: A fast statistical mechanics approach
-
Linhares, A. Yanasse, H.H. and Torreão, J.R.A. (1999), Linear Gate Assignment: A Fast Statistical Mechanics Approach, IEEE Transactions on Computer Aided Design of Integrated Circuits and Systems 18, pp. 1750-1758.
-
(1999)
IEEE Transactions on Computer Aided Design of Integrated Circuits and Systems
, vol.18
, pp. 1750-1758
-
-
Linhares, A.1
Yanasse, H.H.2
Torreão, J.R.A.3
-
36
-
-
0034247778
-
A glimpse at the metaphysics of bongard problems
-
Linhares, A. (2000), A Glimpse at the Metaphysics of Bongard Problems, Artificial Intelligence 121, pp. 251-270.
-
(2000)
Artificial Intelligence
, vol.121
, pp. 251-270
-
-
Linhares, A.1
-
37
-
-
2942677482
-
Data mining, bongard problems, and the concept of pattern conception
-
A. Zanazi, C.A. Brebbia, N.F.F. Ebecken and P. Melli, eds.
-
Linhares, A. (2002), 'Data Mining, Bongard Problems, and the Concept of Pattern Conception', in A. Zanazi, C.A. Brebbia, N.F.F. Ebecken and P. Melli, eds., Data Mining III, pp. 603-611.
-
(2002)
Data Mining
, vol.3
, pp. 603-611
-
-
Linhares, A.1
-
39
-
-
0346597395
-
La mémoire de joueurs d'echécs: Revue critique
-
Lories, G. (1984), La mémoire de joueurs d'echécs: revue critique, L'Année Psychologique 84, pp. 95-122.
-
(1984)
L'Année Psychologique
, vol.84
, pp. 95-122
-
-
Lories, G.1
-
40
-
-
0005554258
-
Recall of random and non-random chess positions in strong and weak chess players
-
Lories, G. (1987), Recall of Random and Non-random Chess Positions in Strong and Weak Chess Players, Psychologica Belgica 27, pp. 153-159.
-
(1987)
Psychologica Belgica
, vol.27
, pp. 153-159
-
-
Lories, G.1
-
44
-
-
39749093168
-
The magical number seven, Plus or minus two: Some limits on our capacity for processing information
-
Miller, G.A. (1956), The Magical Number Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information, Psychological Review 63, pp. 71-97.
-
(1956)
Psychological Review
, vol.63
, pp. 71-97
-
-
Miller, G.A.1
-
47
-
-
33645440792
-
-
March 2003.
-
Mitchell, M. (2003), (available online) letter string analogy problems available online from http://www.cse.ogi.edu/~mm/analogy-problems.html, March 2003.
-
(2003)
-
-
Mitchell, M.1
-
48
-
-
38249021129
-
The emergence of understanding in a computer model of concepts and analogy-making
-
Mitchell, M. and Hofstadter, D.R. (1990), The Emergence of Understanding in a Computer Model of Concepts and Analogy-making, Physica D 42, pp. 322-334.
-
(1990)
Physica D
, vol.42
, pp. 322-334
-
-
Mitchell, M.1
Hofstadter, D.R.2
-
49
-
-
0038839299
-
Optimization by thermal cycling
-
Möbius, A. Neklioudov, A. Díaz-Sanchez, A. Hoffmann, K.H. Fachat, A. and Schreiber, M. (1997), Optimization by Thermal Cycling, Physical Review Letters 79, pp. 4297-4301.
-
(1997)
Physical Review Letters
, vol.79
, pp. 4297-4301
-
-
Neklioudov, M.A.1
Díaz-Sanchez, A.2
Hoffmann, A.3
Fachat, A.K.H.4
Schreiber, M.5
-
51
-
-
0030082039
-
Learning playing strategies in chess
-
Morales, E. (1996), Learning Playing Strategies in Chess, Computational Intelligence 12, pp. 65-87.
-
(1996)
Computational Intelligence
, vol.12
, pp. 65-87
-
-
Morales, E.1
-
52
-
-
0001304710
-
Physical symbol systems
-
Newell, A. (1980), Physical Symbol Systems, Cognitive Science 4, pp. 135-183.
-
(1980)
Cognitive Science
, vol.4
, pp. 135-183
-
-
Newell, A.1
-
54
-
-
0035461191
-
Perceptual automaticity in expert chess players: Parallel enconding of chess relations
-
Reingold, E.M. Charness, N. Schultetus, R.S. and Stampe, D.M. (2001a), Perceptual Automaticity in Expert Chess Players: Parallel Enconding of Chess Relations, Psychonomic Bulletin & Review 8, pp. 504-510.
-
(2001)
Psychonomic Bulletin & Review
, vol.8
, pp. 504-510
-
-
Reingold, E.M.1
Charness, N.2
Schultetus, R.S.3
Stampe, D.M.4
-
55
-
-
0035234924
-
Visual span in expert chess players: Evidence from eye movements
-
Reingold, E.M. Charness, N. Pomplun, M. and Stampe, D.M. (2001b), Visual Span in Expert Chess Players: Evidence from Eye Movements, Psychological Science 12, pp. 48-55.
-
(2001)
Psychological Science
, vol.12
, pp. 48-55
-
-
Reingold, E.M.1
Charness, N.2
Pomplun, M.3
Stampe, D.M.4
-
56
-
-
0026487698
-
Error in chess: Apperception restructuring view
-
Saariluoma, P. (1992), Error in Chess: Apperception Restructuring View, Psychological Research 54, pp. 17-26.
-
(1992)
Psychological Research
, vol.54
, pp. 17-26
-
-
Saariluoma, P.1
-
59
-
-
0347192597
-
Chess and content-oriented psychology of thinking
-
Saariluoma, P. (2001), Chess and Content-oriented Psychology of Thinking, Psicológica 22, pp. 143-164.
-
(2001)
Psicológica
, vol.22
, pp. 143-164
-
-
Saariluoma, P.1
-
60
-
-
0006544744
-
A chess-playing machine
-
Shannon, C.E. (1950a), A Chess-playing Machine, Scientific American 182, pp. 48-51.
-
(1950)
Scientific American
, vol.182
, pp. 48-51
-
-
Shannon, C.E.1
-
61
-
-
0000218399
-
Programming a computer for playing chess
-
Shannon, C.E. (1950b), Programming a Computer for Playing Chess, Philosophical Magazine 41, pp. 256-275.
-
(1950)
Philosophical Magazine
, vol.41
, pp. 256-275
-
-
Shannon, C.E.1
-
62
-
-
0018878497
-
Cognitive science: The newest science of the artificial
-
Simon, H. (1980), Cognitive Science: The Newest Science of the Artificial, Cognitive Science 4, pp. 33-46.
-
(1980)
Cognitive Science
, vol.4
, pp. 33-46
-
-
Simon, H.1
-
65
-
-
0002909858
-
Heuristic problem solving: The next advance in operations research
-
Simon, H.A. and Newell, A. (1958), Heuristic Problem Solving: The Next Advance in Operations Research, Operations Research 6, pp. 1-10.
-
(1958)
Operations Research
, vol.6
, pp. 1-10
-
-
Simon, H.A.1
Newell, A.2
-
66
-
-
84987782594
-
The game of chess
-
R. Aumann and S. Hart, eds., North Holland
-
Simon, H. and Schaeffer, J. (1992), 'The Game of Chess', in R. Aumann and S. Hart, eds., Handbook, of Game Theory with Economic Applications, North Holland.
-
(1992)
Handbook, of Game Theory with Economic Applications
-
-
Simon, H.1
Schaeffer, J.2
-
67
-
-
0002062044
-
Chess. digital computers applied to games
-
Bowden, ed.
-
Turing, A.M. (1953), 'Chess. Digital Computers Applied to Games', Bowden, ed., Faster than Thought, pp. 286-310.
-
(1953)
Faster Than Thought
, pp. 286-310
-
-
Turing, A.M.1
-
68
-
-
85000140080
-
Using patterns and plans in chess
-
Wilkins, D. (1980), Using Patterns and Plans in Chess, Artificial Intelligence 14, pp. 165-203.
-
(1980)
Artificial Intelligence
, vol.14
, pp. 165-203
-
-
Wilkins, D.1
-
69
-
-
2942682119
-
On effort in AI research: A description along two dimensions
-
R. Morris, ed., Providence: AAAI Press
-
Winkler, F.-G. and Fürnkranz, J. (1997), On Effort in AI Research: A Description Along Two Dimensions, in R. Morris, ed., Deep Blue Versus Kasparov: The. Significance for Artificial Intelligence: Papers from the 1997 AAAI Workshop, Providence: AAAI Press, pp. 56-62.
-
(1997)
Deep Blue Versus Kasparov: The. Significance for Artificial Intelligence: Papers from the 1997 AAAI Workshop
, pp. 56-62
-
-
Winkler, F.-G.1
Fürnkranz, J.2
|