|
Volumn 111, Issue , 2005, Pages 515-518
|
Emotional and performance attributes of a VR game: A study of children
a a a |
Author keywords
[No Author keywords available]
|
Indexed keywords
MOTOR IMPAIRMENTS;
MOTOR LEARNING;
REPETITIVE MOTIONS;
RESEARCH EFFORTS;
SIDE EFFECT;
TEST SCORES;
UPPER EXTREMITY;
VIRTUAL WORLDS;
VIRTUAL REALITY;
ARM;
ARTICLE;
CHILD;
COMPUTER INTERFACE;
CUMULATIVE TRAUMA DISORDER;
EMOTION;
FEMALE;
HUMAN;
MALE;
PATHOPHYSIOLOGY;
PRESCHOOL CHILD;
RECREATION;
CHILD;
CHILD, PRESCHOOL;
CUMULATIVE TRAUMA DISORDERS;
EMOTIONS;
FEMALE;
HUMANS;
MALE;
UPPER EXTREMITY;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
|
EID: 23844469209
PISSN: 09269630
EISSN: 18798365
Source Type: Book Series
DOI: None Document Type: Conference Paper |
Times cited : (6)
|
References (7)
|