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Volumn 18, Issue 3, 2002, Pages 379-380

Excessive online computer gaming: Implications for education

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Indexed keywords


EID: 23044532936     PISSN: 02664909     EISSN: None     Source Type: Journal    
DOI: 10.1046/j.0266-4909.2002.00248.x     Document Type: Article
Times cited : (46)

References (8)
  • 2
    • 0003114314 scopus 로고    scopus 로고
    • Computer game playing in children and adolescents: A review of the literature
    • ed. T. Gill. National Children's Bureau, London
    • Griffiths, M.D. (1996) Computer game playing in children and adolescents: A review of the literature. In Electronic Children: How Children Are Responding to the Information Revolution, (ed. T. Gill) pp. 41-58. National Children's Bureau, London.
    • (1996) Electronic Children: How Children Are Responding to the Information Revolution , pp. 41-58
    • Griffiths, M.D.1
  • 4
    • 0032930752 scopus 로고    scopus 로고
    • Violent video games and aggression: A review of the literature
    • Griffiths, M.D. (1998) Violent video games and aggression: a review of the literature. Aggression and Violent Behavior, 4, 203-212.
    • (1998) Aggression and Violent Behavior , vol.4 , pp. 203-212
    • Griffiths, M.D.1
  • 5
    • 0346164535 scopus 로고    scopus 로고
    • Excessive internet use: Implications for education
    • Griffiths, M.D. (2001) Excessive internet use: Implications for education. Education and Health, 19, 23-29.
    • (2001) Education and Health , vol.19 , pp. 23-29
    • Griffiths, M.D.1
  • 7
    • 0032043249 scopus 로고    scopus 로고
    • Computer game 'addiction' in adolescence? A brief report
    • Griffiths, M.D. & Hunt, N. (1998) Computer game 'addiction' in adolescence? A brief report. Psychological Reports, 82, 475-480.
    • (1998) Psychological Reports , vol.82 , pp. 475-480
    • Griffiths, M.D.1    Hunt, N.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.