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Volumn 13, Issue 2, 2005, Pages 95-100

Cheating can be good for you: Educational games and multiple play styles

Author keywords

Behaviour modification; Learning; Video games

Indexed keywords


EID: 22544442450     PISSN: 10748121     EISSN: None     Source Type: Journal    
DOI: 10.1108/10748120510608124     Document Type: Article
Times cited : (4)

References (11)
  • 1
    • 0009361640 scopus 로고
    • St Martin's Press, New York, NY
    • Bowyer, J.B. (1982), Cheating, St Martin's Press, New York, NY.
    • (1982) Cheating
    • Bowyer, J.B.1
  • 2
    • 84965624548 scopus 로고
    • "Simulation games and the development of social theory"
    • Coleman, J. (1989), "Simulation games and the development of social theory", Simulation & Games, Vol. 20 No. 2, pp. 144-64.
    • (1989) Simulation & Games , vol.20 , Issue.2 , pp. 144-164
    • Coleman, J.1
  • 3
    • 0037049973 scopus 로고    scopus 로고
    • "Altruistic punishment in humans"
    • Fehr, E. and Gächter, S. (2002), "Altruistic punishment in humans", Nature, Vol. 415, pp. 137-40.
    • (2002) Nature , vol.415 , pp. 137-140
    • Fehr, E.1    Gächter, S.2
  • 4
    • 84965567450 scopus 로고
    • "Role-event gaming simulation in management education"
    • Hsu, E. (1989), "Role-event gaming simulation in management education", Simulation & Gaming, Vol. 20 No. 4, pp. 409-38.
    • (1989) Simulation & Gaming , vol.20 , Issue.4 , pp. 409-438
    • Hsu, E.1
  • 5
    • 22544476896 scopus 로고
    • "Adapting audio/video games for handicapped learners: Part 1"
    • November
    • Hughes, K. (1981), "Adapting audio/video games for handicapped learners: Part 1", Teaching Exceptional Children, November, pp. 80-3.
    • (1981) Teaching Exceptional Children , pp. 80-83
    • Hughes, K.1
  • 7
    • 22544474283 scopus 로고
    • "Games for the primary grades"
    • December
    • Liedtke, W. (1980), "Games for the primary grades", Arithmetic Teacher, December, pp. 30-1.
    • (1980) Arithmetic Teacher , pp. 30-31
    • Liedtke, W.1
  • 8
    • 22544475383 scopus 로고    scopus 로고
    • "Auto-dynamic difficulty"
    • available at: (accessed 19 January, 2004)
    • Miller, S. (2004), "Auto-dynamic difficulty", available at: http://dukenukem.typepad.com/game_matters/2004/01/autoadjusting_g.html (accessed 19 January, 2004).
    • (2004)
    • Miller, S.1
  • 9
    • 22544460018 scopus 로고
    • "Active academic games: The aim of the game is mainstreaming"
    • Fall
    • Salend, S. (1979), "Active academic games: the aim of the game is mainstreaming", Teaching Exceptional Children, Fall, pp. 3-6.
    • (1979) Teaching Exceptional Children , pp. 3-6
    • Salend, S.1
  • 10
    • 84970722299 scopus 로고
    • "Gaming: Theory and practice, past and future"
    • Shubik, M. (1989), "Gaming: Theory and practice, past and future", Simulation & Games, Vol. 20 No. 2, pp. 184-9.
    • (1989) Simulation & Games , vol.20 , Issue.2 , pp. 184-189
    • Shubik, M.1
  • 11
    • 22544485753 scopus 로고
    • "Computer game playing - 'Turn-on' to mathematics"
    • October
    • Winner, A.-A. and McClung, M. (1981), "Computer game playing - 'turn-on' to mathematics", Arithmetic Teacher, October, pp. 38-9.
    • (1981) Arithmetic Teacher , pp. 38-39
    • Winner, A.-A.1    McClung, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.