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Volumn 69, Issue 1, 2005, Pages 16-25

Using virtual reality tools in design and technical graphics curricula: An experience in learning

Author keywords

[No Author keywords available]

Indexed keywords

EDUCATIONAL INSTITUTIONS; LEARNING METHODS; LECTURES; TECHNICAL GRAPHICS;

EID: 22444443395     PISSN: 00462012     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (6)

References (13)
  • 2
    • 0031339071 scopus 로고    scopus 로고
    • Ten steps to developing virtual reality applications for engineering education
    • Retrieved February 15, 2002
    • Bell, J. T. & Fogler, H. S. (1997). Ten steps to developing virtual reality applications for engineering education, Proceedings of the 1997 ASEE Annual Conference, Retrieved February 15, 2002, from http://www.vrupl.evl.uic. edu/vrichel/.
    • (1997) Proceedings of the 1997 ASEE Annual Conference
    • Bell, J.T.1    Fogler, H.S.2
  • 3
    • 22444441116 scopus 로고
    • The use of structural apparatus and spatial ability - A possible relationship
    • Bishop, A. J. (1973). The use of structural apparatus and spatial ability - A possible relationship, Research in Education, 9, 4-49.
    • (1973) Research in Education , vol.9 , pp. 4-49
    • Bishop, A.J.1
  • 4
    • 51249171508 scopus 로고
    • Videogames and spatial skills: An exploratory study
    • Gagnon, D. (1985). Videogames and spatial skills: An exploratory study, Educational Communications and Technology Journal, 33(4), 263-275.
    • (1985) Educational Communications and Technology Journal , vol.33 , Issue.4 , pp. 263-275
    • Gagnon, D.1
  • 5
    • 0038022475 scopus 로고    scopus 로고
    • Construct3D: A virtual reality application for mathematics and geometry education
    • Kaufmann, H., Schmalstieg, D. & Wagner M. (2000). Construct3D: A virtual reality application for mathematics and geometry education, Education and Information Technologies, 5(4), 263-276.
    • (2000) Education and Information Technologies , vol.5 , Issue.4 , pp. 263-276
    • Kaufmann, H.1    Schmalstieg, D.2    Wagner, M.3
  • 7
    • 0040787861 scopus 로고
    • Spatial visualization - A gateway to computer-based technology
    • Norman, K. L. (1994). Spatial visualization - A gateway to computer-based technology, Journal of Special Educational Technology, XII (3), 195-206.
    • (1994) Journal of Special Educational Technology , vol.12 , Issue.3 , pp. 195-206
    • Norman, K.L.1
  • 8
    • 0038698886 scopus 로고    scopus 로고
    • Human Interface Technology Laboratory, University of Washington, Retrieved June 10, 2002
    • Osberg, K. M. (1997). Spatial Cognition in the Virtual Environment. Human Interface Technology Laboratory, University of Washington, Retrieved June 10, 2002, from http://www.hitl.washington.edu/publications/r-97-18/
    • (1997) Spatial Cognition in the Virtual Environment
    • Osberg, K.M.1
  • 11
    • 0018180305 scopus 로고
    • Mental rotations, a group test of three-dimensional spatial visualization
    • Vandenberg, S. G. & Kuse, A. R. (1978). Mental rotations, a group test of three-dimensional spatial visualization, Perceptual and Motor Skills, 47, 599-604.
    • (1978) Perceptual and Motor Skills , vol.47 , pp. 599-604
    • Vandenberg, S.G.1    Kuse, A.R.2
  • 12
    • 0011622107 scopus 로고
    • Designing virtual worlds for use in mathematics education: The example of experiential algebra
    • Winn, W. & Bricken, W. (1992). Designing Virtual Worlds for Use in Mathematics Education: The Example of Experiential Algebra, Educational Technology, 52(12), 12-19.
    • (1992) Educational Technology , vol.52 , Issue.12 , pp. 12-19
    • Winn, W.1    Bricken, W.2
  • 13
    • 0029178374 scopus 로고
    • Training with virtual reality
    • Wittenberg, G. (1995). Training with virtual reality, Assembly Automation, 15(3), 12-14.
    • (1995) Assembly Automation , vol.15 , Issue.3 , pp. 12-14
    • Wittenberg, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.