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Volumn 5664, Issue , 2005, Pages 641-652

Collaborative virtual environments art exhibition

Author keywords

CAVE; Distributed network graphics; Fine arts; MultiMedia Information Systems; Virtual reality

Indexed keywords

COMPUTER GRAPHICS; DISTRIBUTED COMPUTER SYSTEMS; EXHIBITIONS; IMAGE ANALYSIS; MULTIMEDIA SYSTEMS; RESEARCH; THREE DIMENSIONAL; TWO DIMENSIONAL;

EID: 21944439723     PISSN: 0277786X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1117/12.589457     Document Type: Conference Paper
Times cited : (8)

References (24)
  • 2
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    • note
    • The CAVE debuted at SIGGRAPH 92 in Chicago, Illinois. CAVE arts were showcased in Emerging Technologies at SIGGRAPH 96 and CAVE-like systems were networked at SIGGRAPH 98. These systems continue to be showcased at the conference annually.
  • 4
    • 21944441544 scopus 로고    scopus 로고
    • IGrid, International Grid, is an infrastructure for high performance applications. Dolinsky's "Blue Window Pane" was networked between CAVEs at Indiana University and Yokohama, Japan. See http://www.startap.net/ igrid2000.
  • 6
    • 0030415734 scopus 로고    scopus 로고
    • Disney's Aladdin: First steps toward storytelling in virtual reality
    • ACM SIGGRAPH, New Orleans
    • R. Pausch, J. Snoddy, R. Taylor, S. Watson, and E. Haseltine, "Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality," Proceedings of SIGGRAPH 96, p. 193-203, ACM SIGGRAPH, New Orleans, 1996.
    • (1996) Proceedings of SIGGRAPH , vol.96 , pp. 193-203
    • Pausch, R.1    Snoddy, J.2    Taylor, R.3    Watson, S.4    Haseltine, E.5
  • 7
  • 8
    • 84873395720 scopus 로고    scopus 로고
    • Digital illusion, virtual reality and cinema
    • C. Dodsworth Jr. (ed) Addison Wesley
    • D. Sandin, "Digital Illusion, Virtual Reality and Cinema," in C. Dodsworth Jr. (ed), Digital Illusion, pp. 3-26 Addison Wesley, 1998.
    • (1998) Digital Illusion , pp. 3-26
    • Sandin, D.1
  • 9
    • 0033906177 scopus 로고    scopus 로고
    • The thing growing: Autonomous characters in virtual reality interactive fiction
    • New Brunswick, NJ, March 18-22
    • J. Anstey, D. Pape, and D. Sandin, "The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction," in Proceedings of IEEE Virtual Reality 2000, New Brunswick, NJ, March 18-22, 2000.
    • (2000) Proceedings of IEEE Virtual Reality 2000
    • Anstey, J.1    Pape, D.2    Sandin, D.3
  • 11
    • 0037697237 scopus 로고    scopus 로고
    • Kites flying in and out of space - Distributed physically based art on the grid
    • Elsevier Science Press
    • S. Venkataraman, J. Leigh, and T. Coffin, "Kites flying in and out of space - distributed physically based art on the grid," in Journal of Future Generation Computer Systems, 19(6), pp. 973-982, Elsevier Science Press, 2003.
    • (2003) Journal of Future Generation Computer Systems , vol.19 , Issue.6 , pp. 973-982
    • Venkataraman, S.1    Leigh, J.2    Coffin, T.3
  • 13
    • 21944455057 scopus 로고    scopus 로고
    • Amsterdam Holland
    • IGrid 2002 Amsterdam Holland http://www.igrid2002.org/
  • 14
    • 21944444568 scopus 로고    scopus 로고
    • Sharing Virtual Reality Environments across the International Grid (iGrid)
    • Consciousness Reframed: 5th CAiiA International Research Conference, Center for the Advanced Inquiry in the Interactive Arts, University of Wales at Carleon Newport, Wales UK 2-5 July
    • M. Dolinsky, "Sharing Virtual Reality Environments across the International Grid (iGrid)" in Art and Consciousness in the Post-biological Era Consciousness Reframed: 5th CAiiA International Research Conference, Center for the Advanced Inquiry in the Interactive Arts, University of Wales at Carleon Newport, Wales UK 2-5 July 2003.
    • (2003) Art and Consciousness in the Post-biological Era
    • Dolinsky, M.1
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    • Liquid architectures in cyberspace
    • (1991) in N. Spiller, Phaidon Press Limited
    • M. Novak "Liquid Architectures in Cyberspace" (1991) in N. Spiller, Cyber Reader: Critical writings for the digital era, Phaidon Press Limited, 2002.
    • (2002) Cyber Reader: Critical Writings for the Digital Era
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  • 18
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    • When I enter virtual reality, what body will I leave behind?
    • (1995) in N. Spiller, Phaidon Press Limited
    • K.A. Franck: "When I enter Virtual Reality, What Body will I leave behind?" (1995) in N. Spiller, Cyber Reader: Critical writings for the digital era, p. 241, Phaidon Press Limited, 2002.
    • (2002) Cyber Reader: Critical Writings for the Digital Era , pp. 241
    • Franck, K.A.1
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    • When I enter virtual reality, what body will I leave behind?
    • (1995) in N. Spiller, Phaidon Press Limited
    • K.A. Franck: "When I enter Virtual Reality, What Body will I leave behind?" (1995) in N. Spiller, Cyber Reader: Critical writings for the digital era, p. 240, Phaidon Press Limited, 2002.
    • (2002) Cyber Reader: Critical Writings for the Digital Era , pp. 240
    • Franck, K.A.1
  • 22
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    • The aesthetics of disappearance
    • (1980) in N. Spiller, Phaidon Press Limited
    • P. Virilio: "The Aesthetics of Disappearance" (1980) in N. Spiller, Cyber Reader: Critical writings for the digital era, p. 91, Phaidon Press Limited, 2002.
    • (2002) Cyber Reader: Critical Writings for the Digital Era , pp. 91
    • Virilio, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.