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Volumn 49, Issue 1, 2005, Pages 27-37

Realizing the bullet time effect in multiplayer games with local perception filters

Author keywords

Bullet time; Computer games; Latency; Multiplayer; Networking; Virtual environments

Indexed keywords

COMPUTER NETWORKS; COMPUTER SCIENCE; DISTRIBUTED COMPUTER SYSTEMS; INFORMATION TECHNOLOGY; PROBLEM SOLVING; VIRTUAL REALITY;

EID: 21444442345     PISSN: 13891286     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.comnet.2005.04.007     Document Type: Article
Times cited : (10)

References (9)
  • 3
    • 21444434658 scopus 로고    scopus 로고
    • Remedy Entertainment, Max Payne
    • Remedy Entertainment, Max Payne, Gathering of Developers, 2001.
    • (2001) Gathering of Developers
  • 4
    • 0033307698 scopus 로고    scopus 로고
    • The causal surface and its effect on distribution transparency in a distributed virtual environment
    • Tokyo, Japan, October
    • M.D. Ryan, P.M. Sharkey, The causal surface and its effect on distribution transparency in a distributed virtual environment, in: Proceedings of IEEE International Conference on Systems, Man, and Cybernetics, Tokyo, Japan, October 1999, vol. 6, pp. 75-80.
    • (1999) Proceedings of IEEE International Conference on Systems, Man, and Cybernetics , vol.6 , pp. 75-80
    • Ryan, M.D.1    Sharkey, P.M.2
  • 7
    • 0036240118 scopus 로고    scopus 로고
    • Aspects of networking in multiplayer computer games
    • J. Smed, T. Kaukoranta, and H. Hakonen Aspects of networking in multiplayer computer games The Electronic Library 20 2 2002 87 97
    • (2002) The Electronic Library , vol.20 , Issue.2 , pp. 87-97
    • Smed, J.1    Kaukoranta, T.2    Hakonen, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.