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Volumn 49, Issue 1, 2005, Pages 27-37
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Realizing the bullet time effect in multiplayer games with local perception filters
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Author keywords
Bullet time; Computer games; Latency; Multiplayer; Networking; Virtual environments
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Indexed keywords
COMPUTER NETWORKS;
COMPUTER SCIENCE;
DISTRIBUTED COMPUTER SYSTEMS;
INFORMATION TECHNOLOGY;
PROBLEM SOLVING;
VIRTUAL REALITY;
BULLET TIME;
LOCAL PERCEPTION FILTERS;
MULTIPLAYER COMPUTER GAMES;
NETWORK LATENCY;
COMPUTER SOFTWARE;
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EID: 21444442345
PISSN: 13891286
EISSN: None
Source Type: Journal
DOI: 10.1016/j.comnet.2005.04.007 Document Type: Article |
Times cited : (10)
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References (9)
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