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Volumn 50, Issue 4, 2005, Pages 86-91
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Exploring virtual environments with an EEG-based BCI through motor imagery
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Author keywords
Brain Computer Interface (BCI); Electroencephalogram (EEG); Motor imagery; Navigation; Virtual Reality (VR)
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Indexed keywords
APPROXIMATION THEORY;
BRAIN;
FEEDBACK;
GRAPH THEORY;
INTERFACES (COMPUTER);
LEARNING SYSTEMS;
NAVIGATION;
VIRTUAL REALITY;
BRAIN-COMPUTER INTERFACE (BCI);
CLASSIFICATION ACCURACY;
HAND MOVEMENTS;
MOTOR IMAGERY;
ELECTROENCEPHALOGRAPHY;
ADULT;
ARTICLE;
BRAIN COMPUTER INTERFACE;
ELECTROENCEPHALOGRAM;
HAND MOVEMENT;
HUMAN;
HUMAN EXPERIMENT;
IMAGERY;
IMAGINATION;
NORMAL HUMAN;
VIRTUAL REALITY;
ALGORITHM;
AUTOMATED PATTERN RECOGNITION;
BRAIN;
CLINICAL TRIAL;
COMPUTER ASSISTED DIAGNOSIS;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER SIMULATION;
ELECTROENCEPHALOGRAPHY;
ENVIRONMENT;
EVOKED MUSCLE RESPONSE;
FEASIBILITY STUDY;
METHODOLOGY;
ONLINE SYSTEM;
PHYSIOLOGY;
PSYCHOMOTOR PERFORMANCE;
ADULT;
ALGORITHMS;
BRAIN;
COMPUTER GRAPHICS;
COMPUTER SIMULATION;
DIAGNOSIS, COMPUTER-ASSISTED;
ELECTROENCEPHALOGRAPHY;
ENVIRONMENT;
EVOKED POTENTIALS, MOTOR;
FEASIBILITY STUDIES;
HUMANS;
IMAGINATION;
ONLINE SYSTEMS;
PATTERN RECOGNITION, AUTOMATED;
PSYCHOMOTOR PERFORMANCE;
USER-COMPUTER INTERFACE;
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EID: 20844437584
PISSN: 00135585
EISSN: None
Source Type: Journal
DOI: 10.1515/BMT.2005.012 Document Type: Article |
Times cited : (21)
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References (16)
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