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Volumn , Issue , 2004, Pages 192-199

Performance evaluation of a proxy system for providing immersive audio communication to massively multi-player games

Author keywords

[No Author keywords available]

Indexed keywords

BANDWIDTH; COMPUTER ARCHITECTURE; MULTICASTING; ONLINE SYSTEMS; PERSONAL COMPUTERS; SERVERS; SIGNAL PROCESSING; TELECOMMUNICATION SERVICES; TELECONFERENCING;

EID: 20344387871     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (12)
  • 1
    • 0031673291 scopus 로고    scopus 로고
    • Adding voice to distributed games on the Internet
    • J. C. Bolot, S. Fosse-Parisis, "Adding voice to distributed games on the Internet." in Proc. IEEE Infocom, 1998, pp. 480-487.
    • (1998) Proc. IEEE Infocom , pp. 480-487
    • Bolot, J.C.1    Fosse-Parisis, S.2
  • 3
    • 84993820972 scopus 로고    scopus 로고
    • Network infrastructure for massively distributed games
    • ACM Press
    • D. Bauer, S. Rooney, P. Scotton, "Network infrastructure for massively distributed games," in Proc. Netgames. 2002, pp. 36-43, ACM Press.
    • (2002) Proc. Netgames , pp. 36-43
    • Bauer, D.1    Rooney, S.2    Scotton, P.3
  • 4
    • 20344402488 scopus 로고    scopus 로고
    • Efficient programmable middleboxes for scaling large distributed applications
    • Sean Rooney, Daniel Bauer, Paolo Scotton, "Efficient programmable middleboxes for scaling large distributed applications," in Proc. IEEE OpenArch, 2003, pp. 65-74.
    • (2003) Proc. IEEE OpenArch , pp. 65-74
    • Rooney, S.1    Bauer, D.2    Scotton, P.3
  • 5
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiplayer interactive applications on the internet
    • July/August
    • C. Diot, L. Gautier, "A distributed architecture for multiplayer interactive applications on the internet," IEEE Networks magazine, July/August 1999, pp. 6-15.
    • (1999) IEEE Networks Magazine , pp. 6-15
    • Diot, C.1    Gautier, L.2
  • 6
    • 84993770609 scopus 로고    scopus 로고
    • A generic proxy system for networked computer games
    • ACM Press
    • M. Mauve, S. Fischer, J. Widmer, "A generic proxy system for networked computer games," in Proc. Netgames, 2002, pp. 25-28, ACM Press.
    • (2002) Proc. Netgames , pp. 25-28
    • Mauve, M.1    Fischer, S.2    Widmer, J.3
  • 7
    • 10844219847 scopus 로고    scopus 로고
    • On the provision of immersive audio communication to massive multi-player online games
    • Cong Nguyen, Farzad Safaei, Don Platt, "On the provision of immersive audio communication to massive multi-player online games," in Proc. IEEE Symposium on Computers and Communications, 2004, pp. 1000-1005.
    • (2004) Proc. IEEE Symposium on Computers and Communications , pp. 1000-1005
    • Nguyen, C.1    Safaei, F.2    Platt, D.3
  • 10
    • 23044526820 scopus 로고    scopus 로고
    • Pricing multicast communication: A cost-based approach
    • J. C. -I. Chuang, M. A. Sirbu, "Pricing multicast communication: a cost-based approach.," Telecommunication Systems, vol. 17, no. 3, pp. 281-297, 2001.
    • (2001) Telecommunication Systems , vol.17 , Issue.3 , pp. 281-297
    • Chuang, J.C.I.1    Sirbu, M.A.2
  • 11
    • 3042615896 scopus 로고    scopus 로고
    • An evaluation of grouping techniques for state dissemination in networked multi-user games
    • L. Zou, M. Ammar, C. Diot, "An evaluation of grouping techniques for state dissemination in networked multi-user games," in Proc. MASCOT 2001, pp. 25-28.
    • (2001) Proc. MASCOT , pp. 25-28
    • Zou, L.1    Ammar, M.2    Diot, C.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.