-
2
-
-
31344432375
-
-
Jarett A, Estanislao J, Dunin E, MacLean J, Robbins B, Rohrl D, Welch J, Valadares J "(2003) IGDA Online Games White Paper",http://www.igda. org/online/IGDA_Online_Games_Whitepaper_ 2003.pdf
-
(2003) IGDA Online Games White Paper
-
-
Jarett, A.1
Estanislao, J.2
Dunin, E.3
MacLean, J.4
Robbins, B.5
Rohrl, D.6
Welch, J.7
Valadares, J.8
-
4
-
-
1642271757
-
Latency compensating methods in client/server in-game protocol design and optimization
-
February
-
Y. Bernier. "Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization", Proceedings of the Game Developers Conference, February 2001
-
(2001)
Proceedings of the Game Developers Conference
-
-
Bernier, Y.1
-
6
-
-
84993820972
-
Network infrastructure for massively distributed games
-
Braunschweig, Germany
-
Bauer, D., Rooney, S., Scotton, P.: Network Infrastructure for Massively Distributed Games. In: NetGames 2002 - First Workshop on Network and System Support for Games, Braunschweig, Germany (2002).
-
(2002)
NetGames 2002 - First Workshop on Network and System Support for Games
-
-
Bauer, D.1
Rooney, S.2
Scotton, P.3
-
8
-
-
0033154298
-
A distributed architecture for multiplayer interactive applications on the internet
-
July/August
-
C. Diot and L. Gautier, "A distributed architecture for multiplayer interactive applications on the internet," IEEE Network Magazine, vol. 13, no. 4, July/August 1999.
-
(1999)
IEEE Network Magazine
, vol.13
, Issue.4
-
-
Diot, C.1
Gautier, L.2
-
9
-
-
20344370161
-
A multiuser game on the internet
-
Institut National de Recherche en Informatique et en Automatique (INRIA), September
-
Laurent Gautier and Christophe Diot. Mimaze, "a multiuser game on the internet". Technical Report RR-3248, Institut National de Recherche en Informatique et en Automatique (INRIA), September 1997
-
(1997)
Technical Report
, vol.RR-3248
-
-
Gautier, L.1
Mimaze, C.D.2
-
11
-
-
84887057249
-
On the suitability of dead reckoning schemes for games
-
Lothar Pantel, Lars C. Wolf: "On the suitability of dead reckoning schemes for games". NETGAMES 2002
-
NETGAMES 2002
-
-
Pantel, L.1
Wolf, L.C.2
-
12
-
-
0003237799
-
Specification of guaranteed quality of service
-
Shenker, S., Partridge, C and Guerin, R., "Specification of Guaranteed Quality of Service", IETF RFC 2212, 1997
-
(1997)
IETF RFC
, vol.2212
-
-
Shenker, S.1
Partridge, C.2
Guerin, R.3
-
13
-
-
0002346271
-
An architecture for differentiated services
-
December
-
Blake, R., Black, D., Carlson, M., Davies, E., Wang, Z. and Weiss, W., "An Architecture for Differentiated Services",IETF RFC 2475, December 1998
-
(1998)
IETF RFC
, vol.2475
-
-
Blake, R.1
Black, D.2
Carlson, M.3
Davies, E.4
Wang, Z.5
Weiss, W.6
-
14
-
-
0032206931
-
An overview of quality of service routing for next-generation high-speed networks: Problems and solutions
-
November/December
-
Shigang Chen and Nahrstedt, K., "An overview of quality of service routing for next-generation high-speed networks: problems and solutions". IEEE Network,November/December 1998.
-
(1998)
IEEE Network
-
-
Chen, S.1
Nahrstedt, K.2
-
15
-
-
0035331939
-
Congestion control mechanisms and the best effort service model
-
May/June
-
Panos Qevros, Jon Crowcroft, Peter Kirstein, and Saleem Bhatti, "Congestion Control Mechanisms and the Best Effort Service Model". IEEE Network,May/June 2001.
-
(2001)
IEEE Network
-
-
Qevros, P.1
Crowcroft, J.2
Kirstein, P.3
Bhatti, S.4
-
16
-
-
0342656704
-
Source models of network game traffic
-
Feb
-
M. S. Borella. Source Models of Network Game Traffic. Computer Communications, 23(4):403-410, Feb 2000.
-
(2000)
Computer Communications
, vol.23
, Issue.4
, pp. 403-410
-
-
Borella, M.S.1
-
18
-
-
79952839704
-
Modeling player session times of on-line games
-
May
-
Francis Chang, Wu-chang Feng, "Modeling Player Session Times of On-line Games",ACM NetGames 2003,May,2003
-
(2003)
ACM NetGames 2003
-
-
Chang, F.1
Feng, W.-C.2
-
20
-
-
0003124728
-
An analysis of multiplayer network games traffic
-
Copenhagen, Denmark, September
-
R. A. Bangun, E. Dutkiewicz, and G. J. Anido. "An analysis of multiplayer network games traffic".In Proceedings of the 1999 International Workshop on Multimedia Signal Processing, pages 3-8, Copenhagen, Denmark, September 1999
-
(1999)
Proceedings of the 1999 International Workshop on Multimedia Signal Processing
, pp. 3-8
-
-
Bangun, R.A.1
Dutkiewicz, E.2
Anido, G.J.3
-
21
-
-
77954447510
-
Bandwidth requirement and state consistency in three multiplayer game architectures
-
Pellegrino, Dovrolis, "Bandwidth requirement and state consistency in three multiplayer game architectures," NetGame 2003
-
NetGame 2003
-
-
Pellegrino1
Dovrolis2
-
22
-
-
1642375898
-
The effect of latency on user performance in warcraft III
-
Computer Science Department, Worcester PolytechnicInstitute, March
-
N. Sheldon, E. Girard, S. Borg, M. Claypool, E. Agu. "The Effect of Latency on User Performance in Warcraft III", Technical Report WPICS-TR-03-07, Computer Science Department, Worcester PolytechnicInstitute, March 2003
-
(2003)
Technical Report
, vol.WPICS-TR-03-07
-
-
Sheldon, N.1
Girard, E.2
Borg, S.3
Claypool, M.4
Agu, E.5
-
23
-
-
77953103995
-
An experimental estimation of latency sensitivity in multiplayer quake 3
-
Sydney, Australia, September
-
G.Armitage. "An Experimental Estimation of Latency Sensitivity in Multiplayer Quake 3", 11th IEEE International Conference on Networks (ICON 2033), Sydney, Australia, September 2003
-
(2003)
11th IEEE International Conference on Networks (ICON 2033)
-
-
Armitage, G.1
-
24
-
-
0036374223
-
Wolf on the impact of delay on real-time multiplayer games
-
Lothar Pantel, Lars C. "Wolf On the impact of delay on real-time multiplayer games", NOSSDAV, 2002
-
(2002)
NOSSDAV
-
-
Pantel, L.1
Lars, C.2
-
25
-
-
0042346707
-
A global timestamp-based scalable framework for multi-player online games
-
Sung-Jin Kim, Falko Kuester, K. H. Kim: "A Global Timestamp-Based Scalable Framework for Multi-Player Online Games". ISMSE 2002
-
ISMSE 2002
-
-
Kim, S.-J.1
Kuester, F.2
Kim, K.H.3
-
26
-
-
0031250731
-
Hierarchical packet fair queueing algorithms
-
October
-
J. C. R. Bennett, H. Zhang, "Hierarchical Packet Fair Queueing Algorithms", IEEE/ACM Transactions on networking, Vol. 5., No. 5, October 1997
-
(1997)
IEEE/ACM Transactions on Networking
, vol.5
, Issue.5
-
-
Bennett, J.C.R.1
Zhang, H.2
-
27
-
-
0027612043
-
A generalized processor sharing approach to flow control in integrated services networks: The single-node case
-
PAREKH, A. K. and GALLAGER, R. G. (1993). "A generalized processor sharing approach to flow control in integrated services networks: The single-node case". IEEE/ACM Transactions on Networking 1 344-357.
-
(1993)
IEEE/ACM Transactions on Networking
, vol.1
, pp. 344-357
-
-
Parekh, A.K.1
Gallager, R.G.2
-
28
-
-
0028407068
-
A generalized processor sharing approach to flow control in integrated services networks: The multiple node case
-
PAREKH, A. K. and GALLAGER, R. G. (1994). "A generalized processor sharing approach to flow control in integrated services networks: The multiple node case". IEEE/ACM Transactions on Networking 2 137-150.
-
(1994)
IEEE/ACM Transactions on Networking
, vol.2
, pp. 137-150
-
-
Parekh, A.K.1
Gallager, R.G.2
|