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Volumn 43, Issue 5, 2005, Pages 106-112

Latency-driven distribution: Infrastructure needs of participatory entertainment applications

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER ARCHITECTURE; DISTRIBUTED COMPUTER SYSTEMS; MULTIMEDIA SYSTEMS; SERVERS; VIRTUAL REALITY;

EID: 20344371220     PISSN: 01636804     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCOM.2005.1453430     Document Type: Article
Times cited : (34)

References (10)
  • 1
    • 0742321327 scopus 로고    scopus 로고
    • "Local-Lag and Timewarp: Providing Consistency for Replicated Continuous Applications"
    • Feb
    • M. Mauve et al., "Local-Lag and Timewarp: Providing Consistency for Replicated Continuous Applications," IEEE Trans. Multimedia, vol. 6, Feb. 2004, pp. 47-57.
    • (2004) IEEE Trans. Multimedia , vol.6 , pp. 47-57
    • Mauve, M.1
  • 2
    • 20344379344 scopus 로고    scopus 로고
    • "Tailoring Local Lag for Improved Playability in Wide Distributed Network Games"
    • Sydney, Australia, 8-10 Dec
    • J. Brun, F. Safaei, and P. Boustead, "Tailoring Local Lag for Improved Playability in Wide Distributed Network Games," Proc. Australian Telecommun. Networks and Apps. Conf., Sydney, Australia, 8-10 Dec. 2004, pp. 519-25.
    • (2004) Proc. Australian Telecommun. Networks and Apps. Conf. , pp. 519-525
    • Brun, J.1    Safaei, F.2    Boustead, P.3
  • 5
    • 10844219847 scopus 로고    scopus 로고
    • "On the Provision of Immersive Audio Communication to Massively Multiplayer Online Games"
    • Alexandria, Egypt, June
    • C. D. Nguyen, F. Safaei, and D. Platt, "On the Provision of Immersive Audio Communication to Massively Multiplayer Online Games," Proc. 9th IEEE Syrup. Comp. and Commun., Alexandria, Egypt, June 2004, pp. 1000-05.
    • (2004) Proc. 9th IEEE Syrup. Comp. and Commun. , pp. 1000-1005
    • Nguyen, C.D.1    Safaei, F.2    Platt, D.3
  • 6
    • 21644446059 scopus 로고    scopus 로고
    • "A Distributed Server Architecture for Providing Immersive Audio Communication to Massively Multiplayer Online Games"
    • Singapore, Nov
    • C. D. Nguyen, F. Safaei, and P. Boustead, "A Distributed Server Architecture for Providing Immersive Audio Communication to Massively Multiplayer Online Games," Proc. IEEE Int'l. Conf. Networks, Singapore, Nov. 2004.
    • (2004) Proc. IEEE Int'l. Conf. Networks
    • Nguyen, C.D.1    Safaei, F.2    Boustead, P.3
  • 7
    • 21644487501 scopus 로고    scopus 로고
    • "A Recursive Overlay Multicast Algorithm for Distribution of Audio Streams in Networked Games"
    • Singapore, Nov
    • M. Dowlatshahi and F. Safaei, "A Recursive Overlay Multicast Algorithm for Distribution of Audio Streams in Networked Games," Proc. IEEE Int'l. Conf. Networks, Singapore, Nov. 2004.
    • (2004) Proc. IEEE Int'l. Conf. Networks
    • Dowlatshahi, M.1    Safaei, F.2
  • 9
    • 20344387365 scopus 로고    scopus 로고
    • "Comparison of Distributed Server Architectures in Providing Immersive Audio Communications to Massively Multiplayer Online Games"
    • Sydney, Australia, 8-10 Dec
    • C. D. Nguyen, F. Safaei, and P. Boustead, "Comparison of Distributed Server Architectures in Providing Immersive Audio Communications to Massively Multiplayer Online Games," Proc. Australian Telecommun. Network and Apps. Conf., Sydney, Australia, 8-10 Dec. 2004, pp. 499-505.
    • (2004) Proc. Australian Telecommun. Network and Apps. Conf. , pp. 499-505
    • Nguyen, C.D.1    Safaei, F.2    Boustead, P.3
  • 10
    • 20344381211 scopus 로고    scopus 로고
    • "Switched Overlay Networks (SWON): Switching Support for a Global Network of Virtual Servers"
    • Smart Internet Tech. CRC tech. rep
    • P. Boustead, F. Safaei, and V. Nguyen, "Switched Overlay Networks (SWON): Switching Support for a Global Network of Virtual Servers," Smart Internet Tech. CRC tech. rep., http://www.titr.uow.edu.au/swon/ swon_architecture.pdf
    • Boustead, P.1    Safaei, F.2    Nguyen, V.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.