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Volumn , Issue , 2004, Pages 544-547

Implementations and evaluations of location-based virtual city system for mobile phones

Author keywords

BREW; Location based services; Mobile entertainment; Virtual worlds

Indexed keywords

COMPUTER SOFTWARE; GLOBAL POSITIONING SYSTEM; MOBILE TELECOMMUNICATION SYSTEMS; PERSONAL COMPUTERS; PERSONAL DIGITAL ASSISTANTS; PROBLEM SOLVING; REMOTE SENSING; VIRTUAL REALITY; WEB BROWSERS;

EID: 20344370761     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (12)
  • 3
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    • Public applications of SpaceTag and their impacts
    • Digital Cities: Technologies, Experiences and Future Perspectives, T. Ishida and K. Isbister (Eds.)
    • H. Tarumi, K. Morishita, and Y. Kambayashi, "Public applications of SpaceTag and their impacts", Digital Cities: Technologies, Experiences and Future Perspectives, T. Ishida and K. Isbister (Eds.), Lecture Notes in Computer Science, Vol. 1765, pp.350-363, 2000.
    • (2000) Lecture Notes in Computer Science , vol.1765 , pp. 350-363
    • Tarumi, H.1    Morishita, K.2    Kambayashi, Y.3
  • 4
    • 18744429857 scopus 로고    scopus 로고
    • The augurscope: A mixed reality interface for outdoors
    • ACM
    • H. Schnadelbach, et al., "The Augurscope: a mixed reality interface for outdoors", Proc. of CHI 2002, ACM, pp.9-16. 2002.
    • (2002) Proc. of CHI 2002 , pp. 9-16
    • Schnadelbach, H.1
  • 6
    • 84978868040 scopus 로고    scopus 로고
    • CyPhone - Bringing augmented reality to next generation mobile phones
    • ACM
    • T. Pyssysalo, et al., "CyPhone - bringing augmented reality to next generation mobile phones", Proc. of Designing Augmented Reality Environments 2000, ACM. pp.11-21, 2000.
    • (2000) Proc. of Designing Augmented Reality Environments 2000 , pp. 11-21
    • Pyssysalo, T.1
  • 8
    • 0037365879 scopus 로고    scopus 로고
    • Attaching context-aware services to moving locations
    • T. G. Kanter, "Attaching context-aware services to moving locations", IEEE Internet Computing, Vol. 7, No. 2, pp.43-51, 2003.
    • (2003) IEEE Internet Computing , vol.7 , Issue.2 , pp. 43-51
    • Kanter, T.G.1
  • 9
    • 20344403457 scopus 로고    scopus 로고
    • Game-City: A ubiquitous large area multi-interface mixed reality game space for wearable computers
    • IEEE
    • A. D. Cheok., et al., "Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers", Proc. of 6th Int. Symp. on Wearable Computers (ISWC.02), IEEE, pp.156-157, 2002.
    • (2002) Proc. of 6th Int. Symp. on Wearable Computers (ISWC.02) , pp. 156-157
    • Cheok, A.D.1
  • 10
    • 0038713807 scopus 로고    scopus 로고
    • Where on-line meets on-the-streets: Experiences with mobile mixed reality games
    • ACM
    • M. Flintham, et al., "Where on-line meets on-the-streets: experiences with mobile mixed reality games", Proc. of CHI 2003. ACM. pp. 569-576, 2003.
    • (2003) Proc. of CHI 2003 , pp. 569-576
    • Flintham, M.1
  • 11
    • 0036848358 scopus 로고    scopus 로고
    • Q: A scenario description language for interactive agents
    • T. Ishida, "Q: a scenario description language for interactive agents", IEEE Computer, Vol.35, No. 11, pp. 42-47, 2002.
    • (2002) IEEE Computer , vol.35 , Issue.11 , pp. 42-47
    • Ishida, T.1
  • 12
    • 0037247164 scopus 로고    scopus 로고
    • Will wireless gaming be a winner?
    • N. Leavitt, "Will wireless gaming be a winner?", IEEE Computer, Vol., 36, No. 1, pp.24-27, 2003.
    • (2003) IEEE Computer , vol.36 , Issue.1 , pp. 24-27
    • Leavitt, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.