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Volumn , Issue , 2004, Pages 958-959

Event synchronization for interactive cyberdrama generation on the web: A distributed approach

Author keywords

Computer based Entertainment; Cyberdrama Generation; Interactive Storytelling; Web based Multiplayer Games

Indexed keywords

COMPUTER SIMULATION; CYBERNETICS; DISTRIBUTED COMPUTER SYSTEMS; INTELLIGENT AGENTS; SEMANTICS; SYNCHRONIZATION; USER INTERFACES; VIRTUAL REALITY;

EID: 19944402924     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (4)
  • 1
    • 0036039587 scopus 로고    scopus 로고
    • Emergent situations in interactive storytelling
    • ACM, Madrid, Spain
    • Cavazza M., Charles F., Mead S.J. "Emergent Situations in Interactive Storytelling", Proc. of SAC2002, ACM, Madrid, Spain, 1080-1085, 2002.
    • (2002) Proc. of SAC2002 , pp. 1080-1085
    • Cavazza, M.1    Charles, F.2    Mead, S.J.3
  • 2
    • 19944403996 scopus 로고    scopus 로고
    • A novel obsolescence-based approach to event delivery synchronization in multiplayer games
    • March/April
    • Ferretti S., Roccetti M. "A Novel Obsolescence-Based Approach to Event Delivery Synchronization in Multiplayer Games", International Journal of Intelligent Games and Simulation 3, 1, March/April, 2004.
    • (2004) International Journal of Intelligent Games and Simulation , vol.3 , Issue.1
    • Ferretti, S.1    Roccetti, M.2
  • 4
    • 0242628382 scopus 로고    scopus 로고
    • Character-focused generation for execution in virtual worlds
    • Springer Verlag
    • Riedl M.O., Young R.M. "Character-Focused Generation for Execution in Virtual Worlds", LNCS 2897, Springer Verlag, 47-56, 2003.
    • (2003) LNCS , vol.2897 , pp. 47-56
    • Riedl, M.O.1    Young, R.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.