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Volumn , Issue , 2004, Pages 361-368

Immersive multi-projector display on hybrid screens with human-scale haptic and locomotion interfaces

Author keywords

[No Author keywords available]

Indexed keywords

CAVE; HUMAN-SCALE HAPTIC INTERFACES; HYBRID SCREENS; MULTI-PROJECTOR DISPLAYS;

EID: 19544386774     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CW.2004.37     Document Type: Conference Paper
Times cited : (12)

References (18)
  • 3
    • 0027842683 scopus 로고
    • Surround-screen projection-based virtual reality: The design and implementation of the CAVE
    • C. Cruz-Neira, D. J. Sandin, and T. A. DeFanti. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. In Proc. SIGGRAPH '93, pages 135-142, 1993.
    • (1993) Proc. SIGGRAPH '93 , pp. 135-142
    • Cruz-Neira, C.1    Sandin, D.J.2    Defanti, T.A.3
  • 4
    • 84869038929 scopus 로고    scopus 로고
    • PHANToM haptic device implemented in a projection screen virtual environment
    • A. Fischer and J. M. Vance. PHANToM haptic device implemented in a projection screen virtual environment. In Proc. the workshop on Virtual environments 2003, pages 225-229, 2003.
    • (2003) Proc. the Workshop on Virtual Environments 2003 , pp. 225-229
    • Fischer, A.1    Vance, J.M.2
  • 9
    • 0000554196 scopus 로고
    • A 3D spatial interface device using tensed strings
    • M. Ishii and M. Sato. A 3D Spatial Interface Device Using Tensed Strings. Presence, 3(1):81-86, 1994.
    • (1994) Presence , vol.3 , Issue.1 , pp. 81-86
    • Ishii, M.1    Sato, M.2
  • 13
    • 2142773432 scopus 로고    scopus 로고
    • Multi-screen virtual reality system: VROOM - Hi-resolution and four-screen stereo image projection system
    • M. Nakajima and H. Takahashi. Multi-Screen Virtual Reality System: VROOM - Hi-Resolution and four-screen Stereo Image Projection System-. In Proc. International workshop on New Video Media Technology, pages 95-100, 1997.
    • (1997) Proc. International Workshop on New Video Media Technology , pp. 95-100
    • Nakajima, M.1    Takahashi, H.2
  • 14
    • 19544384337 scopus 로고    scopus 로고
    • Analysis of vection using body sway in immersive virtual environment
    • J. Ryu, N. Hashimoto, and M. Sato. Analysis of Vection using Body Sway in Immersive Virtual Environment. Correspondences on Human Interface, 5(3): 123-128, 2003.
    • (2003) Correspondences on Human Interface , vol.5 , Issue.3 , pp. 123-128
    • Ryu, J.1    Hashimoto, N.2    Sato, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.