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Volumn , Issue , 2004, Pages 734-735

Towards situation-aware cross-platform ubi-game development

Author keywords

3D game engine; Game server; Situation awareness; Situation aware middleware; Ubiquitous game

Indexed keywords

3D GAME ENGINES; GAME SERVERS; SITUATION AWARE MIDDLEWARE; SITUATION AWARENESS; UBIQUITOUS GAMES;

EID: 18944395890     PISSN: 15301362     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/APSEC.2004.103     Document Type: Conference Paper
Times cited : (6)

References (5)
  • 1
    • 18944367969 scopus 로고    scopus 로고
    • OpenGL ES, http://www.khronos.org/opengles/
    • OpenGL ES
  • 2
    • 0142161484 scopus 로고    scopus 로고
    • Reconfigurable context-sensitive middleware for pervasive computing
    • July-September
    • S. Yau, F. Karim, Y. Wang, B. Wang, and S. Gupta, "Reconfigurable Context-Sensitive Middleware for Pervasive Computing," IEEE Pervasive Computing, Vol. 1, No. 3, July-September 2002, pp. 33-40.
    • (2002) IEEE Pervasive Computing , vol.1 , Issue.3 , pp. 33-40
    • Yau, S.1    Karim, F.2    Wang, Y.3    Wang, B.4    Gupta, S.5
  • 3
    • 21144435352 scopus 로고    scopus 로고
    • Q-MAR: An adaptive QoS management model for situation-aware middleware
    • EUC 2004
    • Hoh P. In, C. Kim, and S. Yau, "Q-MAR: An Adaptive QoS Management Model for Situation-Aware Middleware," EUC 2004, LNCS 3207, pp. 972-981, 2004.
    • (2004) LNCS , vol.3207 , pp. 972-981
    • In, H.P.1    Kim, C.2    Yau, S.3
  • 5
    • 18944379561 scopus 로고    scopus 로고
    • TSpaces, http://www.almaden.ibm.com/cs/TSpaces
    • TSpaces


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.