-
1
-
-
0032644645
-
MMR: An interactive massive model rendering system using geometric and image-based acceleration
-
ACM, New York
-
ALIAGA, D., COHEN, J., WILSON, A., BAKER, E., ZHANG, H., ERIKSON, C., HOFF, K., HUDSON, T., STURZLINGER, W., BASTOS, R., WHITTON, M., BROOKS, F., AND MANOCHA, D. 1999. MMR: An interactive massive model rendering system using geometric and image-based acceleration. In Proceedings of ACM Symposium on Interactive 3D Graphics. ACM, New York, 199-237.
-
(1999)
Proceedings of ACM Symposium on Interactive 3D Graphics
, pp. 199-237
-
-
Aliaga, D.1
Cohen, J.2
Wilson, A.3
Baker, E.4
Zhang, H.5
Erikson, C.6
Hoff, K.7
Hudson, T.8
Sturzlinger, W.9
Bastos, R.10
Whitton, M.11
Brooks, F.12
Manocha, D.13
-
2
-
-
0029205676
-
A frequency-domain analysis of head-motion prediction
-
ACM, New York
-
AZUMA, R. AND BISHOP, G. 1995. A frequency-domain analysis of head-motion prediction. In Proceedings of ACM SIGGRAPH'95. ACM, New York, 401-408.
-
(1995)
Proceedings of ACM SIGGRAPH'95
, pp. 401-408
-
-
Azuma, R.1
Bishop, G.2
-
3
-
-
0032599467
-
An auto-adaptive dead reckoning algorithm for distributed interactive simulation
-
CAI, W., LEE, F., AND CHEN, L. 1999. An auto-adaptive dead reckoning algorithm for distributed interactive simulation. In Proceedings of Workshop on Parallel and Distributed Simulation, 82-89.
-
(1999)
Proceedings of Workshop on Parallel and Distributed Simulation
, pp. 82-89
-
-
Cai, W.1
Lee, F.2
Chen, L.3
-
4
-
-
0027797798
-
The SIMNET virtual world architecture
-
IEEE Computer Society Press, Los Alamitos, Calif.
-
CALVIN, J., DICKEN, A., GAINES, B., METZGER, P., MILLER, D., AND OWEN, D. 1993. The SIMNET Virtual World Architecture. In Proceedings of IEEE VRAIS'93. IEEE Computer Society Press, Los Alamitos, Calif., 450-455.
-
(1993)
Proceedings of IEEE VRAIS'93
, pp. 450-455
-
-
Calvin, J.1
Dicken, A.2
Gaines, B.3
Metzger, P.4
Miller, D.5
Owen, D.6
-
5
-
-
0030651882
-
A dead-reckoning algorithm for virtual human figures
-
IEEE Computer Society Press, Los Alamitos, Calif.
-
CAPIN, T., PANDZIC, I., MAGNENAT-THALMANN, N., AND THALMANN, D. 1997. A dead-reckoning algorithm for virtual human figures. In Proceedings of IEEE VRAIS'97. IEEE Computer Society Press, Los Alamitos, Calif, 161-169.
-
(1997)
Proceedings of IEEE VRAIS'97
, pp. 161-169
-
-
Capin, T.1
Pandzic, I.2
Magnenat-Thalmann, N.3
Thalmann, D.4
-
6
-
-
0033901684
-
QUICK Framework for task-specific asset prioritization in distributed virtual environments
-
IEEE Computer Society Press, Los Alamitos, Calif.
-
CAPPS, M. 2000. QUICK Framework for task-specific asset prioritization in distributed virtual environments. In Proceedings of IEEE VR'00. IEEE Computer Society Press, Los Alamitos, Calif., 143-150.
-
(2000)
Proceedings of IEEE VR'00
, pp. 143-150
-
-
Capps, M.1
-
7
-
-
0027874206
-
DIVE - A multi-user virtual reality system
-
IEEE Computer Society Press, Los Alamitos, Calif.
-
CARLSSON, C. AND HAGSAND, O. 1993. DIVE - A multi-user virtual reality system. In Proceedings of IEEE VRAIS'93. IEEE Computer Society Press, Los Alamitos, Calif., 394-400.
-
(1993)
Proceedings of IEEE VRAIS'93
, pp. 394-400
-
-
Carlsson, C.1
Hagsand, O.2
-
8
-
-
0034870233
-
A motion prediction method for mouse-based navigation
-
CHAN, A., LAU, R. W. H., AND SI, A. 2001a. A motion prediction method for mouse-based navigation. In Proceedings of CGI'01. 139-146.
-
(2001)
Proceedings of CGI'01
, pp. 139-146
-
-
Chan, A.1
Lau, R.W.H.2
Si, A.3
-
9
-
-
0035551776
-
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
-
ACM, New York
-
CHAN, A., LAU, R. W. H., AND NG, B. 2001b. A hybrid motion prediction method for caching and prefetching in distributed virtual environments. In Proceedings of ACM VEST'01. ACM, New York, 135-142.
-
(2001)
Proceedings of ACM VEST'01
, pp. 135-142
-
-
Chan, A.1
Lau, R.W.H.2
Ng, B.3
-
10
-
-
84905865552
-
On caching and prefetching of virtual objects in distributed virtual environments
-
ACM, New York
-
CHIM, J., GREEN, M., LAU, R. W. H., LEONG, H., AND Si, A. 1998. On caching and prefetching of virtual objects in distributed virtual environments. In Proceeding of ACM Multimedia'98. ACM, New York, 171-180.
-
(1998)
Proceeding of ACM Multimedia'98
, pp. 171-180
-
-
Chim, J.1
Green, M.2
Lau, R.W.H.3
Leong, H.4
Si, A.5
-
11
-
-
0344081178
-
CyberWalk: A web-based distributed virtual walkthrough environment
-
CHIM, J., LAU, R. W. H., LEONG, H., AND Si, A. 2003. CyberWalk: A web-based distributed virtual walkthrough environment. IEEE Trans. Multimed. 6, 4 (Dec.), 503-515.
-
(2003)
IEEE Trans. Multimed
, vol.6
, Issue.4 DEC.
, pp. 503-515
-
-
Chim, J.1
Lau, R.W.H.2
Leong, H.3
Si, A.4
-
13
-
-
0242449435
-
Accelerating demand paging for local and remote out-of-core visualization
-
ELLSWORTH, D. 2001. Accelerating demand paging for local and remote out-of-core visualization. Available from NAS Technical Report NAS-01-004.
-
(2001)
NAS Technical Report
, vol.NAS-01-004
-
-
Ellsworth, D.1
-
14
-
-
0027187038
-
NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation
-
FALBY, J., ZYDA, M., PRATT, D., AND MACKEY, R. 1993. NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation. Comput. Graph. 17, 1, 65-69.
-
(1993)
Comput. Graph.
, vol.17
, Issue.1
, pp. 65-69
-
-
Falby, J.1
Zyda, M.2
Pratt, D.3
Mackey, R.4
-
15
-
-
33749816840
-
Management of large amount of data in interactive building walkthroughs
-
ACM, New York
-
FUNKHOUSER, T., SEQUIN, C., AND TELLER, S. 1992. Management of large amount of data in interactive building walkthroughs. In Proceedings of ACM Symposium on Interactive 3D Graphics. ACM, New York, 11-20.
-
(1992)
Proceedings of ACM Symposium on Interactive 3D Graphics
, pp. 11-20
-
-
Funkhouser, T.1
Sequin, C.2
Teller, S.3
-
17
-
-
0038979479
-
Real-time continuous multi-resolution method for models of arbitrary topology
-
LAU, R. W. H., GREEN, M., TO, D., AND WONG, J. 1998. Real-time continuous multi-resolution method for models of arbitrary topology. Presence 7, 1 (Feb.), 22-35.
-
(1998)
Presence
, vol.7
, Issue.1 FEB.
, pp. 22-35
-
-
Lau, R.W.H.1
Green, M.2
To, D.3
Wong, J.4
-
18
-
-
0345690161
-
VSculpt: A Distributed virtual sculpting environment for collaborative design
-
Li, F., LAU, R. W. H., AND NG, F. 2003. VSculpt: A Distributed virtual sculpting environment for collaborative design. IEEE Trans. Multimed. 5, 4 (Dec.), 570-580.
-
(2003)
IEEE Trans. Multimed
, vol.5
, Issue.4 DEC.
, pp. 570-580
-
-
Li, F.1
Lau, R.W.H.2
Ng, F.3
-
19
-
-
16244371878
-
GameOD: An internet based game-on-demand framework
-
ACM, New York
-
Li, F., LAU, R. W. H., AND KILIS, D. 2004. GameOD: An internet based game-on-demand framework. In Proceedings of ACM VRST'04 (Nov.), ACM, New York, 129-136.
-
(2004)
Proceedings of ACM VRST'04
, Issue.NOV.
, pp. 129-136
-
-
Li, F.1
Lau, R.W.H.2
Kilis, D.3
-
20
-
-
84985085645
-
On temporal-spatial realism in the virtual reality environment
-
ACM, New York
-
LIANG, J., SHAW, C., AND GREEN, M. 1991. On temporal-spatial realism in the virtual reality environment. In Proceedings of ACM UIST'91. ACM, New York, 19-25.
-
(1991)
Proceedings of ACM UIST'91
, pp. 19-25
-
-
Liang, J.1
Shaw, C.2
Green, M.3
-
21
-
-
0030259717
-
A class of mobile motion prediction algorithms for wireless mobile computing and communications
-
LIU, G. AND MAGUIRE, G. 1996. A class of mobile motion prediction algorithms for wireless mobile computing and communications. Mobile Netw. Applic. 1, 2, 113-121.
-
(1996)
Mobile Netw. Applic.
, vol.1
, Issue.2
, pp. 113-121
-
-
Liu, G.1
Maguire, G.2
-
22
-
-
0032136173
-
Mobility modeling, location tracking, and trajectory prediction in wireless ATM networks
-
LIU, T. AND BAHL, P. 1998. Mobility modeling, location tracking, and trajectory prediction in wireless ATM networks. IEEE J. Sele. Areas Commun. 16, 6 (Aug.) 922-936.
-
(1998)
IEEE J. Sele. Areas Commun.
, vol.16
, Issue.6 AUG.
, pp. 922-936
-
-
Liu, T.1
Bahl, P.2
-
24
-
-
0039520056
-
The COVEN project: Exploring applicative, technical, and usage dimensions of collaborative virtual environments
-
NORMAND, V., BABSKI, C., BENFORD, S., BULLOCK, A., CARION, S., FARCET, N., FRECON, E., KUIJPERS, N., MAGNENAT-THALMANN, N., RAUPP-MUSSE, S., RODDEN, T., SLATER, M., SMITH, G., STEED, A., THALMANN, D., TROMP, J., USOH, M., VAN LIEMPD, G., HARVEY, J., AND KLADIAS, N. 1999. The COVEN project: Exploring applicative, technical, and usage dimensions of collaborative virtual environments. Presence, 8, 2, 218-236.
-
(1999)
Presence
, vol.8
, Issue.2
, pp. 218-236
-
-
Normand, V.1
Babski, C.2
Benford, S.3
Bullock, A.4
Carion, S.5
Farcet, N.6
Frecon, E.7
Kuijpers, N.8
Magnenat-Thalmann, N.9
Raupp-Musse, S.10
Rodden, T.11
Slater, M.12
Smith, G.13
Steed, A.14
Thalmann, D.15
Tromp, J.16
Usoh, M.17
Van Liempd, G.18
Harvey, J.19
Kladias, N.20
more..
-
25
-
-
0004199580
-
-
Prentice Hall, Englewood Cliff, N.J.
-
OPPENHEIM, A., WILLSKY, A., AND NAWAB, S. 1997. Signals and Systems (2nd Ed.), Prentice Hall, Englewood Cliff, N.J.
-
(1997)
Signals and Systems (2nd Ed.)
-
-
Oppenheim, A.1
Willsky, A.2
Nawab, S.3
-
26
-
-
0031553015
-
Flexible architecture for virtual humans in networked collaborative virtual environments
-
PANDZIC, I., CAPIN, T., LEE, E., MAGNENAT-THALMANN, N., AND THALMANN, D. 1997. Flexible architecture for virtual humans in networked collaborative virtual environments. In Proceedings of Eurographics'97, 177-188.
-
(1997)
Proceedings of Eurographics'97
, pp. 177-188
-
-
Pandzic, I.1
Capin, T.2
Lee, E.3
Magnenat-Thalmann, N.4
Thalmann, D.5
-
27
-
-
0004161838
-
-
Cambridge University Press
-
PRESS, W., TEUKOLSKY, S., VETTERLING, W., AND FLANNERY, B. 1992. Numerical Recipes in C (2nd Ed.), Cambridge University Press.
-
(1992)
Numerical Recipes in C (2nd Ed.)
-
-
Press, W.1
Teukolsky, S.2
Vetterling, W.3
Flannery, B.4
-
28
-
-
0002301553
-
BrickNet: A software toolkit for network-based virtual world
-
SINGH, G., SERRA, L., PNG, W., AND NG, H. 1994. BrickNet: A software toolkit for network-based virtual world. Presence 3, 1, 19-34.
-
(1994)
Presence
, vol.3
, Issue.1
, pp. 19-34
-
-
Singh, G.1
Serra, L.2
Png, W.3
Ng, H.4
-
29
-
-
0001388320
-
Exploiting position history for efficient remote rendering in networked virtual reality
-
SINGHAL, S. AND CHERITON, D. 1995. Exploiting position history for efficient remote rendering in networked virtual reality. Presence 4, 2, 169-193.
-
(1995)
Presence
, vol.4
, Issue.2
, pp. 169-193
-
-
Singhal, S.1
Cheriton, D.2
-
31
-
-
0033686758
-
On latency compensation and its effects on head-motion trajectories in virtual environments
-
WU, J. AND OUHYOUNG, M. 2000. On latency compensation and its effects on head-motion trajectories in virtual environments. The Visual Comput. 16, 2, 79-90.
-
(2000)
The Visual Comput.
, vol.16
, Issue.2
, pp. 79-90
-
-
Wu, J.1
Ouhyoung, M.2
|