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Volumn , Issue , 2004, Pages 71-78

Texture-encoded tetrahedral strips

Author keywords

Cell projection; Pixel shading; Pre integrated volume rendering; Programmable graphics hardware; Ray casting; Tetrahedral meshes; Tetrahedral strips; Unstructured meshes; Volume visualization

Indexed keywords

CELL PROJECTION; PIXEL SHADING; PRE-INTEGRATED VOLUME RENDERING; PROGRAMMABLE GRAPHICS HARDWARE; RAY CASTING; TETRAHEDRAL MESHES; TETRAHEDRAL STRIPS; UNSTRUCTURED MESHES; VOLUME VISUALIZATION;

EID: 15944370516     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (26)

References (17)
  • 1
    • 0008055430 scopus 로고
    • The tomesh.c program
    • Sillicon Graphics, available from SGI Developer's Toolbox CD
    • K. Akeley, P. Haeberli, and D. Burns. The tomesh.c program. Technical report, Sillicon Graphics, 1990. available from SGI Developer's Toolbox CD.
    • (1990) Technical Report
    • Akeley, K.1    Haeberli, P.2    Burns, D.3
  • 2
    • 84860095863 scopus 로고    scopus 로고
    • Software available via Internet web site, January
    • C. Beeson and J. Demer. Nvtristrip, library version. Software available via Internet web site, http://developer.nvidia.com/, January 2002.
    • (2002) Nvtristrip, Library Version
    • Beeson, C.1    Demer, J.2
  • 3
    • 15944365913 scopus 로고    scopus 로고
    • GPU-based tiled ray casting using depth peeling
    • SCI Institute, University of Utah
    • Fabio F. Bernardon, Christian A. Pagot, Joao L. D. Comba, and Claudio T. Suva. GPU-based Tiled Ray Casting using Depth Peeling. Technical report, SCI Institute, University of Utah, 2004.
    • (2004) Technical Report
    • Bernardon, F.F.1    Pagot, C.A.2    Comba, J.L.D.3    Suva, C.T.4
  • 4
    • 0030412330 scopus 로고    scopus 로고
    • Optimizing triangle strips for fast rendering
    • F. Evans, S. S. Skiena, and A. Varshney. Optimizing Triangle Strips for Fast Rendering. Visualization, pages 319-326, 1996.
    • (1996) Visualization , pp. 319-326
    • Evans, F.1    Skiena, S.S.2    Varshney, A.3
  • 5
    • 0003692460 scopus 로고    scopus 로고
    • Interactive order-independent transparency
    • nVidia whitepaper
    • Cass Everitt. Interactive Order-Independent Transparency. Technical report, nVidia whitepaper available from www.nvidia.com/object/ Interactive_Order_Transparency.html, 2001.
    • (2001) Technical Report
    • Everitt, C.1
  • 9
    • 85123320268 scopus 로고    scopus 로고
    • An architecture for interactive tetrahedral volume rendering
    • Klaus Mueller and Arie Kaufman, editors. Springer-Verlag
    • Davis King, Craig M Wittenbrink, and Hans J. Wolters. An Architecture for Interactive Tetrahedral Volume Rendering. In Klaus Mueller and Arie Kaufman, editors, Proc. of the Intl. Workshop on Volume Graphics 2001, pages 163-180. Springer-Verlag, 2001.
    • (2001) Proc. of the Intl. Workshop on Volume Graphics 2001 , pp. 163-180
    • King, D.1    Wittenbrink, C.M.2    Wolters, H.J.3
  • 10
    • 0037961675 scopus 로고    scopus 로고
    • Cg language specification
    • nVidia. Cg language specification, 2002. Cg Language Specification, available at http://developer.nvidia.com/cg.
    • (2002) Cg Language Specification
  • 16
    • 0242676104 scopus 로고    scopus 로고
    • Hardware-based ray casting for tetrahedral meshes
    • IEEE
    • Manfred Weiler, Martin Kraus, Markus Merz, and Thomas Ertl. Hardware-Based Ray Casting for Tetrahedral Meshes. In Proc. IEEE Visualization '03, pages 333-340. IEEE, 2003.
    • (2003) Proc. IEEE Visualization '03 , pp. 333-340
    • Weiler, M.1    Kraus, M.2    Merz, M.3    Ertl, T.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.