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Volumn 1, Issue , 2004, Pages 156-163

Event-based causality in virtual reality

Author keywords

Causality; Game Technologies; Human Factors; Intelligent Virtual Environments; Interaction Techniques; Modeling and Simulation

Indexed keywords

CAUSALITY; GAME TECHNOLOGIES; HUMAN FACTORS; INTELLIGENT VIRTUAL ENVIRONMENT; INTERACTION TECHNIQUES; MODELING AND SIMULATION;

EID: 15744385923     PISSN: 1062922X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICSMC.2004.1398290     Document Type: Conference Paper
Times cited : (4)

References (17)
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    • Jacobson, J.1    Hwang, Z.2
  • 8
    • 0345806559 scopus 로고    scopus 로고
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    • Lewis, M and Jacobson, Games Engines in Scientific Research. Communications of ACM, Vol. 45, No. I, January 2002. pp 27-31.
    • (2002) Communications of ACM , vol.45 , Issue.1 , pp. 27-31
    • Lewis, M.1    Jacobson2
  • 9
    • 0003780657 scopus 로고    scopus 로고
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  • 10
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    • Price, H. (2001). Causation in the special sciences: the case for pragmatism. In Domenico Costantini, Maria Carla Galavotti and Patrick Suppes, eds., Stochastic Causality, CSLI Publications, pp. 103-120
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.