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Volumn 8, Issue 3, 1998, Pages 352-353

Automatic generation of models at level of detail and its applications

Author keywords

Constrained triangulation; Levels of detail (LOD); Mesh simplification; Time critical computing; Virtual enviroment (VE)

Indexed keywords

MESH GENERATION; RENDERING (COMPUTER GRAPHICS); VIRTUAL REALITY;

EID: 1542605061     PISSN: 10020071     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (2)

References (10)
  • 2
    • 1642448293 scopus 로고
    • Time-critical computing in virtual environment
    • Wuhan, Oct.
    • Pan, Z. G., Zhang, M. M., Zheng, W. T. et al., Time-critical computing in virtual environment, in Proceedings of CAD/Graphics'95, Wuhan, Oct., 1995, 1078-1083.
    • (1995) Proceedings of CAD/Graphics'95 , pp. 1078-1083
    • Pan, Z.G.1    Zhang, M.M.2    Zheng, W.T.3
  • 4
    • 0026889670 scopus 로고
    • Re-tiling polygonal surface
    • Turk, G., Re-tiling polygonal surface, Computer Graphics, 1992, 26(2): 55.
    • (1992) Computer Graphics , vol.26 , Issue.2 , pp. 55
    • Turk, G.1
  • 5
    • 0027810222 scopus 로고
    • Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
    • Funkhouser, T. A., Sequin, C. H., Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments, in Proceedings of SIGGRAPH'93, 1993, 247-254.
    • (1993) Proceedings of SIGGRAPH'93 , pp. 247-254
    • Funkhouser, T.A.1    Sequin, C.H.2
  • 6
    • 0003001937 scopus 로고
    • Level-of-detail generation and its application in virtual reality
    • Singapore: World Scientific Press
    • Astheimer, P., Poche, M., Level-of-detail generation and its application in virtual reality, in Proceedings of the VRST'94 Conference, Singapore: World Scientific Press, 1995, 299-309.
    • (1995) Proceedings of the VRST'94 Conference , pp. 299-309
    • Astheimer, P.1    Poche, M.2
  • 9
    • 25044467477 scopus 로고
    • Managing the complexity of digital terrain models
    • Schroder, F., Rossbach, P., Managing the complexity of digital terrain models, Computers & Graphics, 1994, 18(6): 775.
    • (1994) Computers & Graphics , vol.18 , Issue.6 , pp. 775
    • Schroder, F.1    Rossbach, P.2
  • 10
    • 0002318385 scopus 로고
    • Multiresolution 3D approximation for rendering complex scenes
    • eds. Falcidieno, B., Kunii, T., New York: Springer-Verlag
    • Rossinac, J., Borrel, D., Multiresolution 3D approximation for rendering complex scenes, Geometric Modeling in Computer Graphics (eds. Falcidieno, B., Kunii, T.), New York: Springer-Verlag, 1993, 455-465.
    • (1993) Geometric Modeling in Computer Graphics , pp. 455-465
    • Rossinac, J.1    Borrel, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.