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Volumn 29, Issue 1, 2005, Pages 125-133

A simple normal enhancement technique for interactive non-photorealistic renderings

Author keywords

Computer aided design (CAD); Display algorithms; Non photorealistic rendering (NPR)

Indexed keywords

ALGORITHMS; COMPUTATIONAL GEOMETRY; COMPUTER AIDED DESIGN; MAPPING; OBJECT RECOGNITION; PROBLEM SOLVING; THREE DIMENSIONAL COMPUTER GRAPHICS; VECTOR QUANTIZATION; WEB BROWSERS;

EID: 14044258573     PISSN: 00978493     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.cag.2004.11.012     Document Type: Article
Times cited : (58)

References (24)
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    • Smart graphics (Stanford, March. 2000). Menlo Park: AAAI Press
    • Schlechtweg S, Strothotte T. Generating scientific illustrations in electronic books. In: Smart graphics. Papers from the 2000 AAAI Spring Symposium (Stanford, March. 2000). Menlo Park: AAAI Press; 2000. p. 8-15.
    • (2000) Papers from the 2000 AAAI Spring Symposium , pp. 8-15
    • Schlechtweg, S.1    Strothotte, T.2
  • 12
    • 0025395115 scopus 로고
    • Automatic illustration of 3D geometric models: Lines
    • D. Dooley, and M.F. Cohen Automatic illustration of 3D geometric models Lines Computer Graphics 24 2 1990 77 82
    • (1990) Computer Graphics , vol.24 , Issue.2 , pp. 77-82
    • Dooley, D.1    Cohen, M.F.2
  • 15
    • 0032681517 scopus 로고    scopus 로고
    • Improved Laplacian smoothing of noisy surface meshes
    • J. Vollmer, R. Mencl, and H. Müller Improved Laplacian smoothing of noisy surface meshes Computer Graphics Forum 18 3 1999 131 138
    • (1999) Computer Graphics Forum , vol.18 , Issue.3 , pp. 131-138
    • Vollmer, J.1    Mencl, R.2    Müller, H.3
  • 18
    • 0033296197 scopus 로고    scopus 로고
    • Preserving attribute values on simplified meshes by re-sampling detail textures
    • P. Cignoni, C. Montani, C. Rocchini, R. Scopigno, and M. Tarini Preserving attribute values on simplified meshes by re-sampling detail textures The Visual Computer 15 10 1999 519 539 (preliminary results appeared in IEEE Visualization'98 Proceedings)
    • (1999) The Visual Computer , vol.15 , Issue.10 , pp. 519-539
    • Cignoni, P.1    Montani, C.2    Rocchini, C.3    Scopigno, R.4    Tarini, M.5
  • 20
    • 14044274708 scopus 로고    scopus 로고
    • Practical and robust bump mapping technique for today's GPU's
    • Kilgard MJ. Practical and robust bump mapping technique for today's GPU's. In: Advanced opengl game development; 2000.
    • (2000) Advanced Opengl Game Development
    • Kilgard, M.J.1
  • 23
    • 0030384949 scopus 로고    scopus 로고
    • A texture-mapping approach for the compression of colored 3d triangulations
    • M. Soucy, G. Godin, and M. Rioux A texture-mapping approach for the compression of colored 3d triangulations The Visual Computer 12 10 1996 503 514
    • (1996) The Visual Computer , vol.12 , Issue.10 , pp. 503-514
    • Soucy, M.1    Godin, G.2    Rioux, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.