메뉴 건너뛰기




Volumn , Issue , 2004, Pages 52-55

A study on practical approach of using motion capture and keyframe animation techniques

Author keywords

3D character animation; Keyframe; Motion capture

Indexed keywords

3D CHARACTER ANIMATION; COMPUTER GENERATED IMAGERY; KEYFRAMES; MOTION CAPTURE;

EID: 13944262496     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGIV.2004.1323960     Document Type: Conference Paper
Times cited : (1)

References (9)
  • 3
    • 0010323480 scopus 로고    scopus 로고
    • Animation from observation: Motion capture and motion editing
    • Gleicher M. "Animation From Observation: Motion Capture and Motion Editing", Proceedings of ACM SIGGRAPH Computer Graphics 33 (1999): 51-54.
    • (1999) Proceedings of ACM SIGGRAPH Computer Graphics , vol.33 , pp. 51-54
    • Gleicher, M.1
  • 8
    • 4644367619 scopus 로고
    • Artificial fishes with autonomous locomotion, perception, behavior and learning, in a physical world
    • MIT Press
    • Terzoupolous, D. ET AL., Artificial Fishes with Autonomous Locomotion, Perception, Behavior and Learning, in a Physical World. In Proceedings of the Artificial Life IV Workshop, MIT Press (1994).
    • (1994) Proceedings of the Artificial Life IV Workshop
    • Terzoupolous, D.1
  • 9
    • 0006934706 scopus 로고    scopus 로고
    • An architecture for concurrent reactive agents in real-time animation
    • Proceedings of SIBGRAPI'96
    • Costa, M. and Feij 'O, B., An Architecture for Concurrent Reactive Agents in Real-Time Animation. In Proceedings of SIBGRAPI'96, IX Brazilian Symposium of Computer Graphics and Image Processing, pp. 281-288. 1996.
    • (1996) IX Brazilian Symposium of Computer Graphics and Image Processing , pp. 281-288
    • Costa, M.1    Feij 'O, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.