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Volumn 1, Issue , 2001, Pages 285-294

Practical considerations and lessons learned in setting up a virtual reality system for industrial virtual prototyping

Author keywords

Haptic Interface; Manipulation; Virtual Prototyping; Virtual Reality; Visualization

Indexed keywords

ANIMATION; COMPUTER AIDED DESIGN; COMPUTER GRAPHICS; COMPUTER SIMULATION; DECISION MAKING; FEEDBACK; GAME THEORY; HELMET MOUNTED DISPLAYS; INDUSTRIAL APPLICATIONS; INTERFACES (COMPUTER); MANIPULATORS; PROBLEM SOLVING; SOFTWARE PROTOTYPING; VISUALIZATION; VIRTUAL PROTOTYPING;

EID: 1342345062     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (3)
  • 2
    • 1342319040 scopus 로고    scopus 로고
    • See http://www.spec.org/results.html for the latest benchmarks.
  • 3
    • 0028767826 scopus 로고
    • Engineering Enters the Virtual World; Virtual Reality Emerges as a Viable Productivity Tool for Engineers
    • Nov 7, 8
    • Mark A. Gottschalk, "Engineering Enters the Virtual World; Virtual Reality Emerges as a Viable Productivity Tool for Engineers", Design News, Nov 7, 1994, Vol 49, n21, P52 (8).
    • (1994) Design News , vol.49 , Issue.21 , pp. 52
    • Gottschalk, M.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.