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Volumn , Issue , 2004, Pages 30-38

Real-time painterly rendering for MR applications

Author keywords

Augmented Reality; Mixed Reality; Non Photorealistic Rendering; Painterly Rendering

Indexed keywords

ANIMATION; IMAGE PROCESSING; INFORMATION ANALYSIS; MULTIMEDIA SYSTEMS; TEXTURES; VIRTUAL REALITY;

EID: 12344267019     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/988834.988839     Document Type: Conference Paper
Times cited : (15)

References (23)
  • 2
    • 0010352767 scopus 로고    scopus 로고
    • Cartoon rendering and advanced texture features of the geforce 256 texture matrix, projective textures, cube maps, texture coordinate generation and dotproduct3 texture blending
    • nVIDIA
    • DIETRICH, S. 2000. Cartoon rendering and advanced texture features of the geforce 256 texture matrix, projective textures, cube maps, texture coordinate generation and dotproduct3 texture blending. Tech. rep., nVIDIA.
    • (2000) Tech. Rep.
    • Dietrich, S.1
  • 9
    • 0025475478 scopus 로고
    • Paint by numbers: Abstract image representations
    • HAEBERLI, P. E. 1990. Paint by numbers: Abstract image representations. In Proceedings of SIGGRAPH 90, 207-214.
    • (1990) Proceedings of SIGGRAPH 90 , pp. 207-214
    • Haeberli, P.E.1
  • 13
    • 0041848586 scopus 로고    scopus 로고
    • Stylized highlights for cartoon rendering and animation
    • KEN-ICHI ANJYO, AND KATSUAKI HIRAMITSU. 2003. Stylized Highlights for Cartoon Rendering and Animation. IEEE Computer Graphics and Applications 23, 4 (July/August), 54-61.
    • (2003) IEEE Computer Graphics and Applications , vol.23 , Issue.4 JULY-AUGUST , pp. 54-61
    • Anjyo, K.-I.1    Hiramitsu, K.2
  • 15
    • 10044293594 scopus 로고    scopus 로고
    • Shades of disney: Opaquing a 3d world
    • LANDER, J. 2000. Shades of disney: Opaquing a 3d world. Game Developers Magazine (March).
    • (2000) Game Developers Magazine , Issue.MARCH
    • Lander, J.1
  • 19
    • 0030416733 scopus 로고    scopus 로고
    • Painterly rendering for animation
    • MEIER, B. J. 1996. Painterly rendering for animation. In Proceedings of SIGGRAPH 96, 477-484.
    • (1996) Proceedings of SIGGRAPH 96 , pp. 477-484
    • Meier, B.J.1
  • 21
    • 0022095591 scopus 로고
    • Approximate and probabilistic algorithms for shading and rendering structured particle systems
    • REEVES, W. T., AND BLAU, R. 1985. Approximate and probabilistic algorithms for shading and rendering structured particle systems. In SIGGRAPH 85 Proceedings.
    • (1985) SIGGRAPH 85 Proceedings
    • Reeves, W.T.1    Blau, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.