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Volumn 6, Issue 5-6, 2002, Pages 407-415

Movement awareness for ubiquitous game control

Author keywords

Floor sensor; Ground reaction force; Movement awareness; Sentient computing; Ubiquitous games

Indexed keywords

BIOPHYSICS; HUMAN COMPUTER INTERACTION; PHYSIOLOGICAL MODELS; UBIQUITOUS COMPUTING;

EID: 11244356410     PISSN: 16174909     EISSN: None     Source Type: Journal    
DOI: 10.1007/s007790200045     Document Type: Conference Paper
Times cited : (18)

References (22)
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  • 4
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    • The ORL active floor
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  • 11
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    • A tutorial on hidden Markov models and selected applications in speech recognition
    • Rabiner LR. A tutorial on Hidden Markov Models and selected applications in speech recognition. Proc IEEE 1989; 77(2): 257-286
    • (1989) Proc IEEE , vol.77 , Issue.2 , pp. 257-286
    • Rabiner, L.R.1
  • 12
    • 84900547160 scopus 로고    scopus 로고
    • SmashGame. http://www-lce.eng.cam.ac.uk/~rph25/floor/SmashGame.html
    • SmashGame
  • 13
    • 0031248512 scopus 로고    scopus 로고
    • A new location technique for the active office
    • Ward A, Jones A, Hopper A. A new location technique for the active office. IEEE Personal Comm 1997; 42-47
    • (1997) IEEE Personal Comm , pp. 42-47
    • Ward, A.1    Jones, A.2    Hopper, A.3
  • 14
    • 84949217103 scopus 로고    scopus 로고
    • Motion segmentation and pose recognition with motion history gradients
    • Bradski G, Davis J. Motion segmentation and pose recognition with motion history gradients. WACV, 2000; 238-244
    • (2000) WACV , pp. 238-244
    • Bradski, G.1    Davis, J.2
  • 17
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    • Virtual space computer games with a floor sensor control: Human centred approach in the design process
    • Leikas J, Väätänen A, Räty V-P. Virtual space computer games with a floor sensor control: human centred approach in the design process. Workshop on Haptic Human-Computer Interaction 2000; 119-122
    • (2000) Workshop on Haptic Human-Computer Interaction , pp. 119-122
    • Leikas, J.1    Väätänen, A.2    Räty, V.-P.3
  • 20
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    • BrainBall - Using brain activity for cool competition
    • Demonstration at Stockholm, Sweden
    • Hjelm SI, Browall C. BrainBall - using brain activity for cool competition. Demonstration at NordiCHI 2000, Stockholm, Sweden 2000
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  • 22
    • 84945582643 scopus 로고    scopus 로고
    • The everywhere displays projector: A device to create ubiquitous graphical interfaces
    • Pinhanez C. The Everywhere displays projector: a device to create ubiquitous graphical interfaces. UbiComp 2001: Ubiquitous Computing 2201; 315-331
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.