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Volumn 1, Issue , 2004, Pages 243-248

Co-evolutionary particle swarm optimization applied to the 7×7 seega game

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SCIENCE; FUNCTIONS; GENETIC ALGORITHMS; ITERATIVE METHODS; NEURAL NETWORKS; OPTIMIZATION; TOPOLOGY;

EID: 10944226828     PISSN: 10987576     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (18)
  • 3
    • 0025419413 scopus 로고
    • The development of a world-class Othello program
    • K.-F. Lee, and S. Mahajan, "The development of a world-class Othello program," Artificial Intelligence, vol. 43, pp. 21-36, 1990.
    • (1990) Artificial Intelligence , vol.43 , pp. 21-36
    • Lee, K.-F.1    Mahajan, S.2
  • 13
    • 0033688772 scopus 로고    scopus 로고
    • Some studies in machine learning using the game of checkers
    • A. L. Samuel, "Some studies in machine learning using the game of checkers," IBM Journal of Research and Development, vol. 44, No. 1/2, pp. 207-226, 2000.
    • (2000) IBM Journal of Research and Development , vol.44 , Issue.1-2 , pp. 207-226
    • Samuel, A.L.1
  • 16
    • 0000985504 scopus 로고
    • TD-Gammon, a self-teaching backgammon program, achieves master-level play
    • G. Tesauro, "TD-Gammon, a self-teaching backgammon program, achieves master-level play," Neural Computation, vol. 6, pp. 215-219, 1994.
    • (1994) Neural Computation , vol.6 , pp. 215-219
    • Tesauro, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.