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Volumn , Issue , 2004, Pages 39-48

Eliciting reactive and reflective feedback for a social communication tool: A multi-session approach

Author keywords

CMC; Contact management; Multi session user evaluation; Qualitative user study; Social network visualisation

Indexed keywords

COMMUNICATION SYSTEMS; DATA ACQUISITION; INFORMATION DISSEMINATION; LEARNING SYSTEMS; MATHEMATICAL MODELS; SOCIAL SCIENCES; USER INTERFACES;

EID: 10044260987     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (24)
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  • 5
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    • User needs analysis
    • COGS, Sussex University, UK
    • Brady, M. and Smith, H. (2002) User Needs Analysis. InTouch project, COGS, Sussex University, UK.
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  • 8
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    • Designing for usability: Key principles and what designers think
    • Gould, J.D. and Lewis, C.H. (1985) Designing for usability: key principles and what designers think. Communications of the ACM, 28(3), 300-311.
    • (1985) Communications of the ACM , vol.28 , Issue.3 , pp. 300-311
    • Gould, J.D.1    Lewis, C.H.2
  • 12
    • 0010361295 scopus 로고    scopus 로고
    • Contextual design: Principles and practice
    • Ed Wixon, D. and Ramey, J., John Wiley and Sons, New York
    • Holtzblatt, K. and Beyer, H. (1996) Contextual Design: principles and practice. In Field Methods Casebook for Software Design. Ed Wixon, D. and Ramey, J., John Wiley and Sons, New York. 301-333
    • (1996) Field Methods Casebook for Software Design , pp. 301-333
    • Holtzblatt, K.1    Beyer, H.2
  • 14
    • 10044268412 scopus 로고    scopus 로고
    • Triangulation within and across HCI disciplines
    • Mackay, W.E. (1998) Triangulation within and across HCI disciplines. Human-Computer Interaction, 13(3), 310-315
    • (1998) Human-Computer Interaction , vol.13 , Issue.3 , pp. 310-315
    • Mackay, W.E.1
  • 15
    • 0033707441 scopus 로고    scopus 로고
    • Joking, storytelling, artsharing, expressing affection: A field trial of how children and their social network communicate with digital images in leisure time
    • Makela, A., Giller, V., Tscheligi, M. and Sefelin, R. (2000) Joking, storytelling, artsharing, expressing affection: A field trial of how children and their social network communicate with digital images in leisure time. In Proceedings of Human Factors in Computing Systems, 548-555.
    • (2000) Proceedings of Human Factors in Computing Systems , pp. 548-555
    • Makela, A.1    Giller, V.2    Tscheligi, M.3    Sefelin, R.4
  • 17
    • 0002037034 scopus 로고
    • Designing funded qualitative research
    • Ed Denzin, N.K. and Lincoln, Y.S., Sage Publications, Thousand Oaks, CA
    • Morse (1994) Designing funded qualitative research. In Handbook of Qualitative Research. Ed Denzin, N.K. and Lincoln, Y.S., Sage Publications, Thousand Oaks, CA.
    • (1994) Handbook of Qualitative Research
  • 19
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    • Voice-mail diary studies for naturalistic data capture under mobile conditions
    • ACM Press
    • Palen, L. and Salzman, M. (2002) Voice-mail diary studies for naturalistic data capture under mobile conditions. In Proceedings of CSCW, Computer Supported Cooperative Work, ACM Press, 87-95.
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  • 23
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    • Managing one's social network: Does age make a difference?
    • Smith, H., Rogers, Y. and Brady, M. (2003) Managing one's social network: Does age make a difference? In Proceedings of INTERACT'03, 551-558.
    • (2003) Proceedings of INTERACT'03 , pp. 551-558
    • Smith, H.1    Rogers, Y.2    Brady, M.3
  • 24
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    • Melting pot of online gaming
    • Verified 10 May 2004
    • Waters, D. (2003). Melting Pot of Online Gaming. BBC news, http://news.bbc.co.Uk/l/hi/technology/2857061.stm (Verified 10 May 2004)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.