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Volumn 20, Issue 1, 2004, Pages 105-126

Optimal algorithms for 2 × n AB games - A graph-partition approach

Author keywords

AB game; Algorithms; Game tree; Mastermind; Search strategies

Indexed keywords

ALGORITHMS; CRYPTOGRAPHY; INTEGRATED CIRCUIT TESTING; MATHEMATICAL MODELS; ONLINE SYSTEMS; OPTIMIZATION; QUERY LANGUAGES; THEOREM PROVING; TREES (MATHEMATICS);

EID: 0842290663     PISSN: 10162364     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (10)

References (15)
  • 2
    • 0842331788 scopus 로고
    • Towards an optimum mastermind strategy
    • R. W. Irving, "Towards an optimum mastermind strategy," Journal of Recreational Mathematics, Vol. 11, 1978-79, pp. 81-87.
    • (1978) Journal of Recreational Mathematics , vol.11 , pp. 81-87
    • Irving, R.W.1
  • 5
    • 0842267031 scopus 로고
    • Sequential search strategies with mastermind variants - Part 1
    • M. M. Flood, "Sequential search strategies with mastermind variants - Part 1," Journal of Recreational Mathematics, Vol. 20, 1988, pp. 105-126.
    • (1988) Journal of Recreational Mathematics , vol.20 , pp. 105-126
    • Flood, M.M.1
  • 6
    • 38249039172 scopus 로고
    • On the number of queries necessary to identify a permutation
    • K. I. Ko and S. C. Teng, "On the number of queries necessary to identify a permutation," Journal of Algorithms, Vol. 7, 1986, pp. 449-462.
    • (1986) Journal of Algorithms , vol.7 , pp. 449-462
    • Ko, K.I.1    Teng, S.C.2
  • 14
    • 0000811402 scopus 로고    scopus 로고
    • Sorting and searching
    • 2nd edition, Addison Wesley
    • D. E. Knuth, "Sorting and searching," The Art of Computer Programming, Vol. 3, 2nd edition, Addison Wesley, 1998.
    • (1998) The Art of Computer Programming , vol.3
    • Knuth, D.E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.