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Volumn 16, Issue 3, 2003, Pages 461-476

Field Design Sessions: Augmenting Whose Reality?

Author keywords

[No Author keywords available]

Indexed keywords

CONTROL EQUIPMENT; FANS; FREQUENCY CONVERTERS; INDUSTRIAL APPLICATIONS; MICROPROCESSOR CHIPS; MOTORS; PRODUCT DESIGN; PUMPS; SENSORS; USER INTERFACES;

EID: 0842289989     PISSN: 10447318     EISSN: None     Source Type: Journal    
DOI: 10.1207/S15327590IJHC1603_5     Document Type: Article
Times cited : (4)

References (20)
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    • Bødker, S., & Gønbæk, K. (1991). Design in action: From prototyping by demonstration to co-operative prototyping. In J. Greenbaum & M. Kyng (Eds.), Design at work: Cooperative design of computer systems (pp. 197-219). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
    • (1991) Design at Work: Cooperative Design of Computer Systems , pp. 197-219
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  • 4
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    • J. Greenbaum & M. Kyng (Eds.). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc
    • Bødker, S., Greenbaum, J., & Kyng, M. (1991). Setting the stage for design as action. In J. Greenbaum & M. Kyng (Eds.), Design at work: Cooperative design of computer systems (pp. 139-154). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
    • (1991) Design at Work: Cooperative Design of Computer Systems , pp. 139-154
    • Bødker, S.1    Greenbaum, J.2    Kyng, M.3
  • 5
    • 0141551652 scopus 로고    scopus 로고
    • Evoking the future: Drama and props in user centered design
    • T. Cherkasky, J. Greenbaum, P. Mambrey, & P. K. Pors (Eds.). Palo Alto, CA: CPRS
    • Brandt, E., & Grunnet, C. (2000). Evoking the future: Drama and props in user centered design. In T. Cherkasky, J. Greenbaum, P. Mambrey, & P. K. Pors (Eds.), PDC 2000 Proceedings of Participatory Design Conference (pp. 11-20). Palo Alto, CA: CPRS.
    • (2000) PDC 2000 Proceedings of Participatory Design Conference , pp. 11-20
    • Brandt, E.1    Grunnet, C.2
  • 7
    • 0033645161 scopus 로고    scopus 로고
    • From usability lab to "design collaboratorium": Refraining usability practice
    • D. Boyarski & W. Kellogg (Eds.), New York: ACM Press
    • Buur, J., & Bødker, S. (2000). From usability lab to "design collaboratorium": Refraining usability practice. In D. Boyarski & W. Kellogg (Eds.), Proceedings of Designing Interactive Systems '00. New York: ACM Press.
    • (2000) Proceedings of Designing Interactive Systems '00
    • Buur, J.1    Bødker, S.2
  • 9
    • 0003226296 scopus 로고
    • Cardboard computers: Mocking-it-up or hand-on the future
    • J. Greenbaum & M. Kyng (Eds.). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc
    • Ehn, P., & Kyng, M. (1991). Cardboard computers: Mocking-it-up or hand-on the future. In J. Greenbaum & M. Kyng (Eds.), Design at work: Cooperative design of computer systems (pp. 169-195). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
    • (1991) Design at Work: Cooperative Design of Computer Systems , pp. 169-195
    • Ehn, P.1    Kyng, M.2
  • 10
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    • From system descriptions to scripts of action
    • J. Greenbaum & M. Kyng (Eds.). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc
    • Ehn, P., & Sjögren, S. (1991). From system descriptions to scripts of action. In J. Greenbaum & M. Kyng (Eds.), Design at work: Cooperative design of computer systems (pp. 241-268). Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
    • (1991) Design at Work: Cooperative Design of Computer Systems , pp. 241-268
    • Ehn, P.1    Sjögren, S.2
  • 13
    • 0033651681 scopus 로고    scopus 로고
    • On the move with a magic thing: Role playing in concept design of mobile services and devices
    • New York: ACM Press
    • Iacucci, G., Kuutti, K., & Ranta, M. (2000). On the move with a magic thing: Role playing in concept design of mobile services and devices. In Proceedings of Designing Interactive Systems '00. New York: ACM Press.
    • (2000) Proceedings of Designing Interactive Systems '00
    • Iacucci, G.1    Kuutti, K.2    Ranta, M.3
  • 14
    • 0842330111 scopus 로고    scopus 로고
    • Space modelling and scenario play: Mastering the complexity in the design of product networks
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    • Lehrdal, E., & Pedersen, J. (2002). Space modelling and scenario play: Mastering the complexity in the design of product networks. In P. Boelskifte & J. Sigurjonsson (Eds.), Proceedings of NordDesign 2002. Trondheim, Norway: NTNU.
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  • 15
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    • Games and movies: Towards an innovative engagement with users
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    • Pedersen, J., & Buur, J. (2000). Games and movies: Towards an innovative engagement with users. In S. Scrivener (Ed.), Collaborative design (pp. 93-100). London: Springer.
    • (2000) Collaborative Design , pp. 93-100
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  • 18
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    • Ethnographic fieldwork under industrial constraints: Towards design-in-context
    • Stockholm, Sweden: Swedish Interdisciplinary Interest Group for Human Computer Interaction
    • Sperschneider, W., & Bagger, K. (2000). Ethnographic fieldwork under industrial constraints: Towards design-in-context. In NordiCHI 2000 CD-Rom Proceedings. Stockholm, Sweden: Swedish Interdisciplinary Interest Group for Human Computer Interaction.
    • (2000) NordiCHI 2000 CD-Rom Proceedings
    • Sperschneider, W.1    Bagger, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.