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1
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0036648705
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A behavior language for story-based believable agents
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July-August
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Mateas, M. and Stern A.: A Behavior Language for Story-Based Believable Agents. IEEE Intelligent Systems, pp. 39-47, July-August, 2002.
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(2002)
IEEE Intelligent Systems
, pp. 39-47
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Mateas, M.1
Stern, A.2
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2
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9444287277
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Generating dynamic storylines through characters' interactions
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March
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Charles, F., Cavazza, M., and Mead, S.J.: Generating Dynamic Storylines Through Characters' Interactions. International Journal on Intelligent Games and Simulation, vol. 1, no. 1, pp. 5-11, March, 2002.
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(2002)
International Journal on Intelligent Games and Simulation
, vol.1
, Issue.1
, pp. 5-11
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Charles, F.1
Cavazza, M.2
Mead, S.J.3
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4
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9444270656
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Generation of humorous situations in cartoons through plan-based formalisations
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April
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Cavazza, M., Charles, F., and Mead, S.J.: Generation of Humorous Situations in Cartoons through Plan-based Formalisations. CHI-2003 Workshop: Humor Modeling in the Interface, April, 2003.
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(2003)
CHI-2003 Workshop: Humor Modeling in the Interface
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Cavazza, M.1
Charles, F.2
Mead, S.J.3
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5
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0031636224
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Control strategies in HTN planning: Theory versus practice
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Nau, D.S., Smith, S.J.J., and Erol, K.: Control Strategies in HTN Planning: Theory versus Practice. AAAI-98/IAAI-98 Proceedings, pp. 1127-1133, 1998.
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(1998)
AAAI-98/IAAI-98 Proceedings
, pp. 1127-1133
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Nau, D.S.1
Smith, S.J.J.2
Erol, K.3
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6
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0035369022
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Planning as heuristic search
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Bonet, B. and Geffner, H.: Planning as Heuristic Search. Artificial Intelligence: Special Issue on Heuristic Search, vol. 129, no. 1, pp. 5-33, 2001.
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(2001)
Artificial Intelligence: Special Issue on Heuristic Search
, vol.129
, Issue.1
, pp. 5-33
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Bonet, B.1
Geffner, H.2
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7
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56549099515
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Planning formalisms and authoring in interactive storytelling
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Darmstadt, Germany March
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Charles, F., Lozano, M., Mead, S.J., Bisquerra, A.F., and Cavazza, M.: Planning Formalisms and Authoring in Interactive Storytelling. Proc. of the First International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany. pp. 24-26, March, 2003.
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(2003)
Proc. of the First International Conference on Technologies for Interactive Digital Storytelling and Entertainment
, pp. 24-26
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Charles, F.1
Lozano, M.2
Mead, S.J.3
Bisquerra, A.F.4
Cavazza, M.5
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8
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84934332389
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Search-based planning: A method for character behaviour
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London, UK
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Lozano, M., Mead, S.J., Cavazza, M., and Charles, F.: Search-based Planning: A Method for Character Behaviour. GameOn 2002, London, UK.
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GameOn 2002
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Lozano, M.1
Mead, S.J.2
Cavazza, M.3
Charles, F.4
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9
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84957035912
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Automatic short story generator based on autonomous agents
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LNAI 2413
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Shim, Y. and Kim, M.: Automatic Short Story Generator Based on Autonomous Agents. PRIMA 2002, LNAI 2413, pp. 151-162, 2002.
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(2002)
PRIMA 2002
, pp. 151-162
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Shim, Y.1
Kim, M.2
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