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Volumn 17, Issue 1, 2004, Pages 15-29
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Three computer-based models of storytelling: BRUTUS, MINSTREL and MEXICA
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Author keywords
BRUTUS; C creativity; Computer based storytelling; Content predictability; Creative distance; Creativity; Engagement; MEXICA; MINSTREL; Predefined structures; Reflection; Story predictability; Structure predictability; Transform Recall Adapt Methods
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Indexed keywords
COMPUTER PROGRAM LISTINGS;
DATA STRUCTURES;
DATABASE SYSTEMS;
PSYCHOLOGY COMPUTING;
TECHNICAL WRITING;
COMPUTER BASED MODELS;
CONTENT PREDICTABILITY;
CREATIVE DISTANCE;
PREDEFINED STRUCTURES;
STRUCTURE PREDICTABILITY;
KNOWLEDGE BASED SYSTEMS;
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EID: 0344924954
PISSN: 09507051
EISSN: None
Source Type: Journal
DOI: 10.1016/S0950-7051(03)00048-0 Document Type: Article |
Times cited : (79)
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References (25)
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