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Volumn 17, Issue 1, 2004, Pages 15-29

Three computer-based models of storytelling: BRUTUS, MINSTREL and MEXICA

Author keywords

BRUTUS; C creativity; Computer based storytelling; Content predictability; Creative distance; Creativity; Engagement; MEXICA; MINSTREL; Predefined structures; Reflection; Story predictability; Structure predictability; Transform Recall Adapt Methods

Indexed keywords

COMPUTER PROGRAM LISTINGS; DATA STRUCTURES; DATABASE SYSTEMS; PSYCHOLOGY COMPUTING; TECHNICAL WRITING;

EID: 0344924954     PISSN: 09507051     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0950-7051(03)00048-0     Document Type: Article
Times cited : (79)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.