메뉴 건너뛰기




Volumn 10, Issue 2-3, 1996, Pages 145-156

Performance modeling of interactive, immersive virtual environments for finite element simulations

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0344081310     PISSN: 10943420     EISSN: None     Source Type: Journal    
DOI: 10.1177/109434209601000203     Document Type: Article
Times cited : (5)

References (23)
  • 3
    • 0000213309 scopus 로고
    • Research directions in virtual environments
    • Bishop, G., and Fuchs, H. 1992. Research directions in virtual environments. Computer Graphics 26:153-177.
    • (1992) Computer Graphics , vol.26 , pp. 153-177
    • Bishop, G.1    Fuchs, H.2
  • 4
    • 0027842683 scopus 로고
    • Surround-screen projection-based virtual reality: The design and implementation of the CAVE
    • Reading, MA: Addison-Wesley
    • Cruz-Neira, C., Sandin, D. J., and DeFanti, T. A. 1993. Surround-screen projection-based virtual reality: The design and implementation of the CAVE. In Computer graphics (Proceedings of SIGGRAPH '93). Reading, MA: Addison-Wesley, pp. 135-142.
    • (1993) Computer Graphics (Proceedings of SIGGRAPH '93) , pp. 135-142
    • Cruz-Neira, C.1    Sandin, D.J.2    DeFanti, T.A.3
  • 5
    • 0026886278 scopus 로고
    • High resolution virtual reality
    • Deering, M. 1992. High resolution virtual reality. Computer Graphics 26:195-202.
    • (1992) Computer Graphics , vol.26 , pp. 195-202
    • Deering, M.1
  • 7
    • 0005943322 scopus 로고
    • Device synchronization using an optimal linear filter
    • Friedmann, M., Stamer, T., and Pentland A. 1992. Device synchronization using an optimal linear filter. Computer Graphics 25:57-62.
    • (1992) Computer Graphics , vol.25 , pp. 57-62
    • Friedmann, M.1    Stamer, T.2    Pentland, A.3
  • 8
    • 0027810222 scopus 로고
    • Adaptive display algorithm for interactive frame during visualization of complex virtual environments
    • Funkhouser, T., and Sequin, C. H. 1993. Adaptive display algorithm for interactive frame during visualization of complex virtual environments. Computer Graphics 27:247-254.
    • (1993) Computer Graphics , vol.27 , pp. 247-254
    • Funkhouser, T.1    Sequin, C.H.2
  • 10
    • 5644257908 scopus 로고
    • Viper: A quasi-real-time virtual worlds application
    • University of North Carolina at Chapel Hill
    • Holloway, R. L. 1991. Viper: A quasi-real-time virtual worlds application. Technical Report TR92-0004, University of North Carolina at Chapel Hill.
    • (1991) Technical Report TR92-0004
    • Holloway, R.L.1
  • 12
    • 4243856942 scopus 로고
    • Solution of large, sparse systems of linear equations in massively parallel applications
    • Jones, M., and Plassmann, P. 1992. Solution of large, sparse systems of linear equations in massively parallel applications. In Proceedings of Supercomputing.
    • (1992) Proceedings of Supercomputing
    • Jones, M.1    Plassmann, P.2
  • 15
    • 0027683195 scopus 로고
    • Some of what one needs to know about using head-mounted displays to improve teleoperator performance
    • Liu, A., Tharp, G., French, L., Lai, S., and Stark, L. 1993. Some of what one needs to know about using head-mounted displays to improve teleoperator performance. IEEE Transactions on Robotics and Automation 9:638-648.
    • (1993) IEEE Transactions on Robotics and Automation , vol.9 , pp. 638-648
    • Liu, A.1    Tharp, G.2    French, L.3    Lai, S.4    Stark, L.5
  • 16
    • 0003996613 scopus 로고
    • Characterization of end-to-end delays in head-mounted display system
    • University of North Carolina at Chapel Hill
    • Mine, M. R. 1993. Characterization Of end-to-end delays in head-mounted display system. Technical Report TR93-001, University of North Carolina at Chapel Hill.
    • (1993) Technical Report TR93-001
    • Mine, M.R.1
  • 22
    • 8444224902 scopus 로고
    • Time-critical graphics
    • Brown University, Department of Computer Science
    • Wloka, M. 1993. Time-critical graphics. Technical Report CS-93-50, Brown University, Department of Computer Science.
    • (1993) Technical Report CS-93-50
    • Wloka, M.1
  • 23
    • 0002465306 scopus 로고
    • Lag in multiprocessor virtual reality
    • Wloka, M. 1995. Lag in multiprocessor virtual reality. Presence 4:50-63.
    • (1995) Presence , vol.4 , pp. 50-63
    • Wloka, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.