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Design, transformation and animation of human faces
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Simulation of facial muscle actions based on rational free form deformations
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Explanation-based facial motion tracking using a piecewised beziér volume deformation model
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Making faces
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Performance-driven facial animation
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Animating facial expressions
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Modeling, tracking and interactive animation of facial expressions and head movements using input from video
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Simulating wrinkles and skin aging
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A new physical model with multi-layer architecture for facial expression animation using dynamic adaptive mesh
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Anatomy-based facial tissue modelling using the finite element method
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Simulating facial surgery using finite element models
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Large steps in cloth simulation
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